Avatar

RadFireFox727

RadFireFox727

About

Username
RadFireFox727
Joined
Visits
1
Last Active

Comments

  • @MaddieMage said:

    So I’m ALL about the go next prevention. But restricting 4 percent changes to only being allowed with perks or luck offerings removes all those times when someone was able to 4 percent when the match was nearly lost and made it so the survivors were able to reset and stage a comeback. This is basically saying once you’re on hook you’re just there and until a teammate can get to you, IF they can, since slugging everyone out is the new meta.

    Four man slugging is still a huge issue in this game so now when killers go for full slugs which tends to happen when there’s 1-2 gens left, the chance to 4 percent and make a comeback is gone unless we waste a perk slot.

    I don’t mind using perk spots for certain kinds of gameplay but equipping a perk for the “chance” at a 4 percent and not a guaranteed 4 percent is a waste imo. So now everyone has to equip deliverance and hope that they’re not the first person hooked so they can get that save and get value from their perk?

    Honestly this was my fear with go next prevention: That is was going to unfairly penalize genuine players just to punish the bad ones. And this does penalize genuine players and takes away their last ditch effort to get an escape and that happens quite a bit in my matches.

    Also the mori update is going to penalize survivors who run unbreakable. If the killer can just simply hook and go right back for the instant mori, that takes away their chance for the survivor to use unbreakable/soul guard to pick themselves up while the person on hook is still struggling to buy them time. Whose idea was this? Lots of gamers are running anti slug builds lately to counter the slugging meta that the devs encouraged even more with the finisher mori, and now you guys are making it easier to cancel out any ability to counter a slug and try to make a comeback.

    I’m gonna miss the last ditch efforts I love the thrill of being the only one out by fight tooth and nail with the killer I would always try to plan where I would be in the dying state as a way to try and break free from the killers grasp. I also liked trying to escape even when I stood no chance. The go next prevention and Mori things upset me because I love a play style where I help as much as possible but look out for my self when it comes to the wire. I’ve wanted to run unbrakeable and power struggle as means of fighting till the end but with the Mori in place all I can do is watch as I loose player agency. At the very least I would love a quick event qte in the Mori for the last survivor kinda like how the survivor punches weaker and legion fighting back