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Qwertisi

Qwertisi

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Qwertisi
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  • @ohheyitsbobcat said:

    https://forum.deadbydaylight.com/en/discussion/comment/1930447#Comment_1930447

    Moonwalking and 360's are hardly important though? 360's tend to only work on bad killers or console killers with fps/aim dressing issues. Moonwalking while fun, also isn't anything important. Personally, I loved the tbag and point thing you could do and am bummed it's gone but it's nothing important. Same with this situation.

    No opinion on the UI yet as I haven't played enough to get an opinion on it. Everything different is bad at first, got to give it time to settle. It's like if we had this current UI the entire time and switched to the old one, everyone would still be freaking out over it.

    I'm generally finding all the changes to be fine, acceptable or at the very least tolerable. Around 1200 some hours on PS4 if you're curious. I also play both sides, about 60-40 survivor to killer.

    They may not be important, but they're examples of the fluidity in movement that used to be evident in the game. fast turning is really important for tight and unpredictable looping. Moonwalking and 360s are skill-based, rewarding, player-developed mechanics that have been in the game and beloved for years. Taking them out is frustrating and removes a part of the game that many players loved for no reason. I understand that it doesn't affect the console community, but if we're being real here, the PC community has been around the longest and is responsible for all the content that brings people to the game.

  • @ProfoundEnding said:

    I've been playing since 2017 and I LOVE the new animations! They look so much more realistic and I really like the change. We'll get used to it and then the old animations will be the ones that feel weird.

    You don't care about how they tampered with moonwalking and 360ing? Also curious how many hours you have on the game. Full transparency, I only have 400 hours.

    The most dedicated parts of this community don't care about realism necessarily. They care about how the gameplay feels. The immersion and horror factor isn't the best part of this game if we're being honest. But maybe that's just me... I think most of the big hour players feel the same way, though.