QuidamCraft
QuidamCraft
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- QuidamCraft
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Comments
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I think it's good to have traps effective against certain kind of raiders and others against some other kind.
Variety should be the way to go.
I don't see any fundamental problem with ppl trying to speedrun a base, it's a way to play. Not the one I prefer, but hey... If some ppl have fun this way.
As long as we get ways to make their life a hell (as much as we can make slow paced ppl life's a hell!) and some bases could be designed to make this method not a 100% win, it's okay.
...
However I believe base maker should have the opportunity to give an XP/material bonus if the base is played the way they intend (or maybe it could be an attribute of bought lands for base)
And to make it fair, XP/material bonus should work both side.
If raider successfully succeed with the added objectives, the raider gain 10% or whatever bonus on the extract and the base builder also gain a small bonus on each death, only if the raider succeed and managed the added objective.
Added objective could be :
- speedrun the base in less than x time (building base around speed)
- destroyed said amount of traps (building base around carefully slow paced player)
-activate given amount of switch in the base
...
As both side (raider and builder) gain from completing the added objective, it would incite base building to make a doable objective, while still not being too easy as it will only multiply kills. And bring good balanced between difficulty and fun.
And impossible/boring base would just be less profitable for base builder. As if nobody finishes... They don't get added objective either, No bonus for the base builder, either.
Would also give a good incitive to do a map the intended way.