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Pwny

Pwny

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Pwny
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  • I don't quite understand how people do not get that hitting a survivor who is not at risk of getting hooked is a massive tempo loss for killer. If you are an M1 killer especially, bodyblocks are an extremely powerful tool that survivors have access to. Surely we've all seen how powerful they are when trying to run to exit gates, right? The distance a survivor can gain on the killer after the killer has to go through an entire attack recovery animation is absolutely massive in terms of how long the chase can last.

    This is why some Clown mains (for instance) run forced penance, to at least get some value out of the situation.

  • DS does not need to go off in order for it to hurt the killer player. An unhooked survivor can aggressively bodyblock, take the down and now the killer's options are significantly worse. Slugging the DS means potentially letting them get picked up and complete tempo loss. Picking them up means eating the DS, losing you the chase and a complete tempo loss.

    This is what players mean by "using DS aggressively". You bodyblock with the threat of DS to force killer into lose/lose situations. Whether killers picks up or not, the survivors win in tempo.