PrincessThunderBalls
PrincessThunderBalls
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- PrincessThunderBalls
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I am going to attempt to add to the great things many have already said before me.
- The character portraits are a nice and welcome update, but their placement and style cause frustration:
- The portraits placement take up a decent portion of the screen, which limits FOV, breaks immersion and can prevent players from gaining valuable information quickly
- The portraits themselves stick out like a sore thumb, and I have to echo what has been said about using the adept icon in place of color images.
- The health states of survivors feels like a downgrade from the silhouette/outlines of the old UI and HUD. The old silhouette/icons were simple and quick to assess, the new statuses are not as intuitive
- Something I find particularly egregious is how small the Hook status and Bleed out bars are. Again, the old UI had a relatively thick red bar that was simple to quickly read.
- DOUBLY IMPORTANT: In the old UI made it so easy to quickly look in one spot and scan the health/hook/bleed statuses since it was so compact yet informative, you could easily just glance at it. The new UI is more spread out and doesn't flow from survivor state to survivor state as easily as the old UI did
- The hook counters are nice, but why can't the killer have the same information as survivors? The circle seems intentionally vague and breaks the Killer FOV
- The "Gens remaining" at the top of the screen is redundant, and once again, limits the FOV and breaks immersion.
- The objective does not switch from game to game, so writing it all out and moving away from the bottom left is not only unnecessary, but redundant and creates clutter
- All of these things that have been mentioned also stray from the simple fact that gen, item and health states were easily accessible in the same corner of the screen in the old UI. Now that they are spread out they make information gathering awkward and frustrating compared to the well designed Old UI.
I'm sure I've missed something so please reply if you think of something else.
- The character portraits are a nice and welcome update, but their placement and style cause frustration: