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Polidoro

Polidoro

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Polidoro
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  • It's fine right now.

    if you give a safety pip for escaping people will probably not go for a last minute unhook nor do any risky stuff on end game/collapse unless they owe it to a friend. Maybe not even then.

    If you give a safety pip with a 2k for killer he'll probably be relieved and stall the game just for extra points or farm which is fine by me when it happens "sometimes" but would be super boring if it happened all the time.

    The point right now is that you never really know how well you've done until the game is finished and this forces you into taking risks, making bad choices and mistakes and this makes the game fun, tense and suspenseful.

    Eliminatet all the emergent drama and the game would be boring as hell. When a game result is predictable it leaves out many gray area choices and quickly becomes boring.

    I'd give more emblems for doing some risky actions inside the terror radius though. For example I usually do a last second hook sabotage which could potentially snowball into a survivor wiggling out and other being healed back into the game but the game does not really reward emblems for it. This should be adressed as risky, bold moves are what make the game fun and players that "play it safe" should be punished, not the other way around.