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PinkPanther

PinkPanther

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PinkPanther
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  • The queue bonuses also seem to have gone down a lot in recent times, it used to be that the minimum was usually +25%, but now it rarely goes above +10%. In 2v8 the survivor queue bonus is looking pretty sad at the moment too. All in all the grinding feels awful, you need to play at least 4-5 hours to get a prestige level. Sure not all your characters need to be p100, but when you play multiple survivors or killers, your bloodpoints get stretched pretty thin. At the very least, BP gains should be doubled across the board, and they should also give a bonus to players who still try in a losing match, because coming out of a miserable drawn out game where you know you had no hope with only 15k points feels really bad.

  • Funny how they say PTBs are for feedback but then ignore all the feedback that said this was going to be a bad change.. all DR has done is push players towards using meta perks and nuked the fun or gimmicky builds, which makes no sense.
    Even if perks are buffed, (and who knows how long that will take) people will still just pick the strongest one in whatever category because theres no point in stacking them.
    Not everyone wants to run generalist builds, a lot of players found fun in making interesting combos, this update feels like BHVR is trying to homogenise playstyles and push everyone into playing the same way.

    If they want to make new strong perks but can't because of the potential of OP stacking with existing perks, why not just make it so the new perks can't stack? Instead we get this change no one was asking for that kills off build variety, all for a "maybe" it'll be better in the long term. If the affected perks are buffed to where you could get the old values back then there is no point to this change, and if they aren't, then its a net nerf across the board.

    Revert this update ASAP, ruining my fun builds is only making me not want to play the game.

  • Massive AntiFun change- I don't run full meta builds myself, I like stacking various status effects such as haste or antiheal on killer, or healing on survivor. With these changes why would I run those for less and less value, when I can just stick on a few non-stacking meta perks…
    This punishes players who like making specialised builds way more than meta players, which shouldn't be the outcome as everyone running meta can make the game stale.
    Ex: A survivor running a meta build with sprint burst, we'll make it, deliverance, and decisive strike will not be affected at all by this change, while the survivor running botany knowledge, empathetic connection, and we're gonna live forever will be? Makes sense..
    Also looks like it'll make perk synergies way more confusing especially for new players.
    Big 👎️ BHVR

  • Good feature as an idea, but it needs to be improved. Let us have all of the old colours and settings back as an option, and give more options of what we can change the auras of. I was just playing on dead sands and the new yellow colour for totem auras made it way harder to see than the previous pink, my plaything totem just blended in.