PhishBaby
PhishBaby
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- PhishBaby
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I'm well aware it's been like this for a while, it's just really not explained on the Nurse's official description, hence why I thought I'd put it here. I also know the Nurse is one of the strongest killers in the game, so if I had the choice I would make a blink consume exactly 1 charge but increase the recharge slightly to compensate. It is much simpler and better this way to me.
You might argue it's a balanced change, but as everyone knows the developers like to balance things even if they are unfun to play with (read what desadia has said here). Yes, you can circumvent it if you know what you are doing by just waiting until you have 2 charges, but even so if you blink at ~~1 charge you will lose a fraction of a charge due to your reaction time.
I think that increasing the recharge time while doing what I have suggested will be great because the Nurse will not become OP, AND it becomes simpler for new Nurse players to understand.
Elaborating on what desadia said: There will be many people who would argue "oh but good nurses will just wait until they reach 2 blinks and not 1.9999". This is fair, however if you do blink at 1.99999 instead of 2 it's very punishing for being a fraction of a second off, because you effectively lose your second blink if you wanted to blink again and are succumbed to fatuge, and even if you didn't, you've wasted 0.99999 of a charge. Any other time you waste time, such as from fatigue, the punish is justified because you missed your blink, and the punish of being a fraction of a second off with your charge doesn't feel justified to me.
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@DBD_Asteria said:
it always was like that
Maybe, but it's definitely never been obvious if it's intentional or not. It's a really ass mechanic even if it is, in my opinion.