Phantom2144
Phantom2144
About
- Username
- Phantom2144
- Joined
- Visits
- 24
- Last Active
Comments
-
@adirgeforthedead said:
Some Survivors are entitled as hell. I once was accused of "hiding the whole match" when I finished three of the four generators that were completed that match and I was shamelessly sandbagged for it over and over.
Yeah, I had a game where I did 2 gens, got chased for at least 30-40 seconds per every hook and some where the killer gave up, saved from hook from across the map because no one else was. But then my friend (we were 2 swf) gets a ps message from one of our random teammates complaining that I didn't heal or set up my CoH. Which fair enough I didn't. Why? Well first of all the killer was a Legion WITHOUT Thana!! Also the SAME player had cleansed 3 totems IN MY FACE and the last two, one I couldn't find (could have been cleansed) and the one I did find was useless for it was in the open and it was between 2 gens so the killer would snuff it before it got any use. Oh yeah this was even before legion and Ghosty change.
not to mention but a the same rando was bottom of the scoreboard even though he got hatch😬😬
While me, my friend, and 4th rando all got at least 5k more points compared to him.
-
@evancalgary said:
https://forum.deadbydaylight.com/en/discussion/comment/3088827#Comment_3088827
i exclusively play killer if friends are not on and mainly play nurse just so you know
Yes, Nurse is powerful, the best killer in the game but that's exactly what she was supposed to be with behaviour giving her a game breaking power. She herself doesn't need a nerf but what needs a nerf is her add-ons, namely the range ones, if used together they increase her blink speed by half so from 13.33 m/s to 19.995 m/s this affects short blinks as well which makes them so much more harder to actually try and juke.
Same goes for Blight and Spirit who have their own add-ons that need changing.
-
@LeFennecFox said:
https://forum.deadbydaylight.com/en/discussion/comment/3084108#Comment_3084108
Her addons definitely need a pass they were strong before, but now they're even better. MDR, Amulet (Duration still gives 75% faster recharge rate when the green recharge only addon gives 25%), Teacup/Uchiwa, Cherry Blossom really shouldn't exist the way they do.
Yeah it's the add-ons the same is for nurse and blight
-
@MrPotato said:
How is thana the first slowdown perk people think about when there is still a very real heal meta? how is it not gift of pain, or sloppy? or eruption??
Also spirit def doesnt need a nerf, and only blights addons need a nerf, cmon use your noggin now
Yeah the heal meta is too good still. Self care nerf? So what there's still CoH and the new Botany with it's 50% speed buff to healing is nutty. Sure Botany gives a 20% Med-Kit deficiency but so what, bring good charge add-ons and Built to Last and Streetwise which counter the deficiency and still gives a 5% efficiency on top.
If you have a Ranger Med-Kit with green and yellow charge add-ons you get 60 charges and with built to last streetwise combo you get 11.5 full self heals even with Botany, Without Botany it would be 13.9 Full self heals.
So a build of BTL, CoH, BK, Streetwise and the aforementioned Med-Kit gives you a healing speed in a boon is double speed so self care without Med-Kit is the normal 16 seconds and 20 in Mangled and with the Med-Kit it would be 8 seconds of healing and 10 with Mangled.
Oh yeah if you heal someone else with this build in the boon without the Med-Kit it's the 8 seconds and 10 with mangled but if you use your Med-Kit you which would be 50% more speed so 150% of the normal 16 seconds which is 6.4 seconds. SMH
Also if Thana bothers you and let's say you have a single friend you play with have them run Desperate Measures alongside this build so they get their own heal boost at max 56%. If they run the same build but swap CoH for DM but you still have it they also get the boost so it could get even faster.
I said this back when I found out what would happen to Self-Care that if the same isn't done to CoH it would cause disaster.
-
I like that they increased the max BP per match but they didn't change or add any new score events. As an example I just played a killer game and hooked everyone 3 times no one regressed from a state to the next and the last hook was a late hook and sacrifice after closing the hatch which gave me extra points but I still couldn't get max sacrifice points.
Then for survivor you would maybe ones every other year get max survival before patch but now with the increase to max BP I rarely see the survival points be more than 6000 unless you're the obsession and get a free 6500 points for escaping. Survival points are so hard to get especially if you don't escape. Only times I've gotten more than 6500 survival points have been dependent on what I bring but also which killer I'm facing, Pinhead, Deathslinger, Onryo, Legion, Trickster, Blight, Ghost Face, Plague, Doctor, Nemesis, Trapper, Pig, Freddy. These killers (apart from Legion) have certain unique score events that give you survival points but are either decently consistent, situational, limited or a waste of time.
- Pinhead: Breaking free from chains and solving the Lament Configuration. (Decently consistent and situational)
- Deathslinger: Struggling against the chain, escaping the chain (if closer than 3 meters you get extra) and somewhat consistent need to mend if he leaves you alone. (decently consistent)
- Onryo: Delivering the tape and escaping the trial while fulling condemned. (Decently consistent but unless necessary a waste of time and situational)
- Legion: Only has consistent mending but if you're the first person hit it's almost guaranteed for you to be able to mend yourself. (Decently consistent)
- Trickster: If your laceration meter goes down you get points (if it's very high like in the red you get extra). (Situational)
- Blight: Causing Blight to miss a Lethal Rush gives points but this is hard to do. (VERY situational)
- Ghost Face: Outlasting the Marked duration. (Situational)
- Plague: Cleansing at a fountain. (Decently consistent but also somewhat situational)
- Doctor: Snapping out of madness tier 3. (Decently consistent but also somewhat situational)
- Nemesis: Using a vaccine. (Limited)
- Trapper: Escaping his traps by yourself but this is highly unlikely. (Situational)
- Pig: Removing the reverse bear trap (limited)
- Freddy: Waking yourself up via the alarm. (Consistent but a waste of time)
Also Behaviour said they removed the extra BP from WGLF and BBQ & Chili because they didn't want people bringing perks for BPs but now I see Prove Thyself on at least one survivor per game (I do this too but still see other teammates doing it as well) most likely so that they could cash in on the double coop action points to max out objective and altruism which are also somewhat finite to either gens, chests and exit gates (hatch gives extra as well but so what) for objective and most altruism is gotten from hook saves and then healing afterwards.
I've had to have a very specific build to just get a good amount of points. (This is also goes toward my second part of my rant about survival points)
- Prove Thyself for above mentioned.
- Any Boon usually CoH for 1500 Boldness per Booning. Also CoH gives a reliable way to heal yourself to get survival points.
- Built to Last for the repairing points for survival 200 per repair so 600 if used completely.
- The 4th one is a wildcard for either DS or Deliverance for survival Points or Bond to find others on gens or healing for Prove Thyself