PaperPlateFaceMan
PaperPlateFaceMan
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- PaperPlateFaceMan
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@SaboBoy said:
https://forum.deadbydaylight.com/en/discussion/comment/2403651#Comment_2403651
Maybe like this?
Hex: Misery Spreads
"The suffering of one leads to the suffering of them all."
-Anytime a survivor fails or misses a skill check, generator progress regresses by 3/4/5%. Misery Spreads multiplies based on the amount of survivors on that generator. (This essentially means that one failed skill check can send a generator back by 20%, if four survivors are on it at once)
Hex: Ignition
"You've set the prep work. Now, it's time for the pay off."
-Once you kick a generator, Ignition activates for 10 seconds. Any survivor that works on the generator within the 10 seconds will scream, revealing their location for 3/4/5 seconds. Ignition has a cooldown of 30 seconds
Burnout
"The entity notices your exhaustion, and rewards your effort."
-The location of the hatch is revealed to you for 3 seconds after it opens. Once you close it, the entity will block the hatch for 5/10/15 seconds. During this time, survivors can't unlock the hatch with a key.
Also not bad ideas, althought your idea for burnout doesnt really sit with me well since it kinda seems not worth running, but thats just me.
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@yobuddd said:
It’s happened twice now, once in each of the 2 games I’ve played.
I unbind Victor, move to his view, but can’t move. I can rotate though. Pouncing won’t dislodge him either.
When I switch back to Charlotte, I can see Victor’s aura in the ground up to his shoulders. (The view/camera height looks fine as Victor though.)
Switching back and forth between Charlotte and Victor doesn’t help.
I don”t know if survivors can crush Victor, as none have been willing to try. Once Victor times out and is re-launched, he works okay.
First time occurred in the doorway of the killer shack- beginning of match. 2nd time was out in the open by a stack of tires - end of match. Both instances occurred on an AutoHaven map.
PS4 console
Its happening on PC as well