Avatar

Paintingexpress

Paintingexpress

About

Username
Paintingexpress
Joined
Visits
54
Last Active

Comments

  • (Survivor) Disgraced Athlete: Your experience racing and vaulting has shaped you. Your fast vaulting speed is increased by 50%. After use, the perk deactivates and goes on cooldown for 40/35/30 seconds. Your pallet throwing speed and pallet vaulting speed is permanently decreased by 15% for the entire trial.

    (Killer) From the ashes: When pushed down, you'll get back up. Again and again. Anytime you gain bloodlust tier 3 or you get pallet stunned, All generators get blocked for 20/25/30 seconds. Has a cooldown of 30 seconds.

  • @ShinobuSK said:

    Happened to me last week when finally leveling up Wraith from lvl 1...it kept giving me same options for unwanted perks every next bloodweb level until I was forced to pick them....so many BP lost and barely any usable perks on him still.

    Thanks game

    THANK YOU. So it is an issue

  • I have so many ideas for mechanics or so for the game. here is a killer I thought up of.

    Killer: The Demon

    Tall - 4.4 m/s

    -Perks:

    In the Shadows: Your malevolence creates distrust among your victims. After hitting your obsession with a basic attack, that survivor is affected by In the Shadows. The next skill check the obsession faces while healing another survivor will instantly be failed, but present no regression. The survivor being healed will reveal their location for 6 seconds. In the Shadows has a cooldown of 60/50/40 seconds/ Cooldown doesn't begin until the obsession's skill check activates.

    Hex: Fight or Flight: A hex rooting its power on cowardice. After a survivor remains in your terror radius for 20/15/10 seconds without entering a chase, that survivor will scream if they are within 16 meters of you. Has a cooldown of 30 seconds.

    Occupying Thrillers: Your emanation is enough to disturb those who are unbeknownst to you. While in a chase, all other survivors will suffer from a 10/15/20% action speed penalty to repairing and healing speeds.

    -Power: Evil Incarnate

    Press the active ability button to hold Transposition. While holding transposition, you move incredibly slower, but you can aim at a survivor. Press the M1 button to activate Possess. When pressed, you will be launched forward through all objects (only on the Z access) in a straight line of 12 meters. If missed, you will be sent back to the area of origin. If you successfully run into another survivor during possess, you take control of the survivor for 45 seconds.

    While Possessed. The Survivor is unable to be directly harmed. You emit no terror radius. You see killer instinct of survivors within 32 meters. Survivor moves at normal survivor movement speed. You may move the survivor wherever you please. YOU ARE ONLY ABLE TO VAULT AND MOVE the survivor. At any point during possession, you may perform Release. When you Release a survivor near another survivor, regardless of direction, all survivors within 4 meters of the Possessed will become injured/dying except for the survivor Possessed. After release, you will be removed from the survivor's body right next to the possessed survivor, and enter a 5 second fatigue.

  • So I’ve designed a lot of perks to go with fan made chapters and then just more random perks to throw into the base game. Here they are.

    -Killer perks:

    Autophobia: Your sinister aura frightens all those who have an empathetic heart. When in a chase with a survivor, all other survivors not being chased will suffer a 10/15/20% slower repairing speed.

    Hex: Haunting Images. Your insatiable desire for blood causes you to become reckless and unpredictable, instilling fear in those close to your presence. After a survivor is in your terror radius for 20/17.5/15 seconds, that survivor will scream and reveal their position. Any survivor who hides in a locker for longer than 10 seconds will be immediately pushed out from the locker and unable to enter the locker for 10 seconds.

    Maniacal Arrogance: Your persistence and arrogance through continual loss strains you to reap your rewards. After chasing a survivor for 20 seconds, that survivor becomes your obsession. The obsession will become exposed for 15 seconds when a generator is finished.

    Survivor Perks:

    Groundhog’s Shadow: The slightest chance to see the next day fills you with hope, and if you fail, you’ll try again. Once per match, after fully healing a survivor, you are able to instantly heal yourself from the dying state by pressing the active ability button while recovering. After the use of this ability, you remain broken until entering the dying state again.

    Party Animal: Your natural aggressiveness makes you harder to catch. Whenever you stun a killer with a pallet, the killer is affected by the stun an extra 25/30/35% worth of time of their stun duration.

    Soft Steps: In an area where anything could be heard, you have taken precautions to reduce your noise. Every 30/25/20 seconds, while sprinting, all noise you emit will be muted for 6 seconds. The timer restarts after the 6 seconds are exhausted.

    Find Her: Even in pressing times, you are able to work through your pain and continue. After taking a protection hit, the perk activates. The next time you are injured from being healthy will cause to leave no blood trail, make no scream, cause no grunts of pain, and lose scratch marks for 6/7/8 seconds. Taking a protection hit causes you to become the obsession.