Outpotatoed
Outpotatoed
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I think the status of the game is horrible right now. The games go way too quick, as survivors as well as killers. Playing this game now around 2.2 k hours i think ive got a good grasp of the concepts and strategies. That being said im in no way a pro like some streamers are, and even they struggle with the game speed.
As an additional info (which i think is critical) im playing on PC in EU, and im getting mostly Russians and EU players. Im playing at evening hours (around 4 pm to 1am). Here my experience:
Surivor (only playing solo): First of all the quene times are extremly long (5 -15 mins). When i do get a game its usually over in about 5 mins, which makes the waiting time all the more annoying. Also when facing no high tier killer (Nurse, Spirit or billy) 50% of the games i just do gens, and maybe one unhook when im fast enough. Killer usually only gets 1 or 2 hooks and 1 -2 kills when he camps or has noed. the other 50% of the games i get chases, whcih is the only reason fopr me to play survivor cuz its pretty fun to try and outmindgame the killer. outmindgaming a good killer is quite hard and im in no way a pro (altho rank 1-3). But even my mediocre looping skills are usually enough to have at LEAST 3 gens be done before i go down.. then the game i feel is pretty much over except we outpotatoe each other, or just mess around.
Sure sometimes the games go longer and are much more fun, but only when the killer finds a potatoe who goes down in 20 secs. Then the games can be nail biter and are pretty fun/exciting.
All in all: When the killer doesent find the potatoest of potatoes (which i admit, is sometimes me) and all survivors do gens when not in a chase or saving, the game goes way to quick and makes it so sometimes you wont even see the killer.
As a Killer ive got the same feeling. Gens go either way the f* too quick or not at all. On small maps the gen times are kinda fine but large maps suck so much i feel like dcing after i see coldind for the 1000t time. As killer you have to find the weakest link and try to capitalize on this. If you dont find the Potatoe within the first 1-2 mins, your usually done for. In other words: when no one is unskilled and does gens, the game will not be fun.
Sure you could slug and camp and tunnel but those are all unfun mechanics (for the killer as well imo) to secure 1 or 2 kills in such games, but thats it.
So all in all games go WAY too fast. I dunno what to do about that. I guess fixing matchmaking, but that will require to measure the skill of survivors (and the emblem system does NOT do that). A skilled survivor can loop. Thats it. Nothing more should matter. Doing gens should come natural once you got the basics of the game, and should not be a mesurement of skill. In other words: If you have a game where you wont get chased, you wont get any MMR. If you do get chased for a long time, this means youre skilled and belong to the red ranks. Same with killer: when ending a chase quick, you are skilled. I know there are more variables to that but thats the simplest way to measure a survivors skill. When to hold m1 and when to save should not be a real criteria (except maybe unsafe unhooks should be a MMR minus)
I would really LOVE to see additional objectives or some other way to prolong a trial, but i dont have much hope for that. The way i see it: longer games = more fun = more chases. And this is whyy i (and i think we all) play dbd
greez