Outlaw64
Outlaw64
About
- Username
- Outlaw64
- Joined
- Visits
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Comments
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@hardtimefun said:
Cause for sure I am not spending real money for the trash the twins are and even less for trickster, keep going and you'll lose even more money, make good content and you'll get money, that's how it works.
But what actual data do you have that they aren't making money? Seems pretty egotistical to think they aren't making money just because you aren't spending it.
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I honestly forgot this chapter was a thing. Not looking forward to it anyway and won't be buying.
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It's only hard it you have a life or are not a streamer who plays the game for a living.
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Neither. I consider myself a hardcore gamer that plays to win but I'm no where near those tournament or good streamer levels of gameplay.
I play the game so much because it's a good game to chill to, but I'm playing to win. I don't think anyone serious wants the survivor on their team who just wants to "chill" that's why you get the post about being matched with bad survivors so much.
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@JackFrostMan said:
I have never heard someone using the term "tunneling" for someone working on a gen. News flash, survivors have the main goal of getting generators done.
That's what they want to do. Get the gen done. You want to stop them from doing gens? Down them and put them on a hook instead of just chasing them away.
Shouldn't it be easier to get the survivors going back to the same gen?
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Not saying this out of malice, but it's time for people to speak loudly by just not playing anymore for a while until they take swift action. It's the best way to the fastest solution.
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Thanks for making this thread. Don't know if this makes a difference, but I play on Nintendo Switch and on a big screen tv.
The UI is not user friendly and inferior to the old one because all the information is spread out to different parts of the screen.
I'm also not a fan of the portraits because it's a basic portrait. I don't think it helps to differentiate between 4 Claudettes for example. It would be a cool solution if the portraits could mirror the cosmetics of the player.
The words for when you are awarded points also feels harder to read. I have bad eye sight in general, but it was easier to read text on the old UI.
The old UI is better because the information was mostly in the same spot where my eyes don't have to go all over the place. I think in general players only divert their eyes to further places to look out for the killer, finding totems, pallets, etc.
If the change was done to better help mobile resolutions, I think maybe you can revert to the old UI for any device that is not mobile, or let players have the option to switch between the two UI's.
Lastly, the animations feel a bit weird when they run. I think they can benefit from motion capture and then tweak with key frame animation to get the feel you are going for.
Hope this helps and thanks for being open to feedback.
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Please change the UI back...my eye sight isn't the best and it's now hard to read the words when I'm awarded points. Also, my eyes have to go all over the screen to read this and that. Despite the many many people who complain about bugs, this is the first time I said that I am going to reduce my play time of this game. The UI is not pleasant and is a huge turn off.
The solution would be to just put the portraits in the places of the old UI. It would also be nice if the portraits could mirror the custom items people wear. If the resolution problem is for mobile only, then keep the new UI for mobile. They are smaller screens.
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Give negative points for unhooking a survivor (without borrowed time) when the killer is super close.
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I would prefer that Ebony Mori allows a kill after a hook AND for each generator that is repaired. Repair one gen, then killer can mori one person who has been hooked and so on.
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Same issue here. I brought my switch to work to download and then play at home. Was very disappointed to see it won't even start now...please prioritize this.
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@DeliciousFood said:
Yeah, if little generator progression has been made and no chase initiated in a certain amount of time, it could be another condition to proc crows.
I would even start end game but exit gates take twice as long to open.
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I just blame it on the fact I play on Nintendo Switch with crossplay enabled. Before the match starts, I try to go in with an attitude of I'm just going to try my best.
It takes so long for me to catch up to survivors as killer, and killers catch up to me and hit back to back like nothing sometimes.
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If I feel I have a good team, I do it to rescue my teammates. Nothing more, nothing less.
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It's not just the terror radius. I have to turn the volume up so loud that it sucks because when the character screams, it's overly loud.
Also, the footstep sounds are annoying now. Hate to say but they sound like a basic footstep sound you find in a unity project in your senior college class project :/