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OniEnthusiast

OniEnthusiast

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OniEnthusiast
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  • I don't think handhold-ey necessarily means just strengthening the role in this context. Basekit bbq and pop would just make playing killer feel like seeing tutorial tips during killer gameplay, which I completely agree with.

    The issue is, this IS the direction they are aiming so this statement contradicts with what they want to do with the game. They clearly don't want killers to play however they like; they are prioritizing survivors' fun over killer's agency over their gameplay.

    I guess they need to find a better way to incentivize spreading hooks without basically giving directions to the killer player and I have no idea how they could achieve that considering even Blight can't control gen pressure in an 7-8 hook game against survivors with functioning M1 buttons.

  • @CrypticGirl said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4008051#Comment_4008051

    You do realize that in head form, she doesn't need to break pallets as she can fly right over them. Then she can go into flight mode and catch up with the Survivor easily. She can also spit on you and then immediately M1 you with zero cooldown, so yeah, she's busted right now.

    Person said they broke the pallet. besides, my point is specifically her having to SWAP to body form, kick, and then swap back to head form to be able to continue chasing and that's confidently a third of a map worth of distance. my concern is her having to do that at all in case her vault and/or lunge gets nerfed that harshly.

  • @NekoTorvic said:

    I don't think we need a different queue.

    We just need to give survivors more tools to coordinate.

    Let them see each other's perks during a match and in the pause menu they can check what a perk does if they don't know.

    If a survivor is on death hook, or being chased after being unhooked show their aura to the rest of the team so their team can try bodyblock.

    Give survivors a basic command system. No voice chat, but maybe just a chat wheel with stuff like "Stay" or "I'm going for the save" or "help me" (maybe the help me option could be a single button so it can be used in chase), maybe something like "spread out", "hide", "stick together" etc. And an option to say yes or no to what is being asked. It doesn't have to be spammable, it doesn't have to make a noise notification, it can just appear next to their portraits.

    Just something that allows solo queue survivor coordination to be closer to swf coordination.

    Then we don't need any of these "anti" systems, because we don't need each individual survivor to be second chance powerhouses in a 1 v 4. We need to help them coordinate to work as a team.

    At most, make it so that if all survivors are being slugged, give the last survivor immunity to screams, no scratch marks and boosted healing speeds so they can pick up their team. And as for tunneling, I dunno, maybe make it so if a survivor gets 3 hooked without any other survivor being hooked, they endure one extra hook state and get a free decisive strike to prevent only extreme 3 hook tunneling. Deactivate these protections once 3 gens are completed, and that's it. No complications.

    And if at that point, survivors cannot coordinate team plays, then sorry, that is just the nature of team based games. You will live or die by your team and that is true in literally any game where you play as a team. And if you are playing solo q you are making the choice of playing with survivors who may not be able to perform as well. Tough luck. You might get a better team in the next game.

    Though I will say, BHVR should 100% give survivor more team based rewards. Give survivors a BP bonus or EXP bonus for every survivor that escapes a trial, so that way if you get tunneled but your team escapes because you did your job and wasted the killer's time, you can get rewarded, even if you don't stay to see the outcome of the match. Give survivors BP in every category when they are in chase, depending on what their team is doing. So for example, if survivor A is in chase, survivor B is healing survivor C, and survivor D is on a gen, for as long as survivor A is in chase, then survivor A gets BP for altruism and objective. Reward survivors for working as a team and for contributing to their team.

    Well said. We need better communication and teamplay; seeing teammates' perks and a chat wheel would be a great and easy start. With those and as the above person also said a stricter matchmaking would alleviate solo q pain and close the gap between solo and swf.

    Though, assuming adding bandaid "anti" systems is the path they will choose to follow, i wish they would at least give us the option to play "vanilla dbd", should i even say.

    At most, make it so that if all survivors are being slugged, give the last survivor immunity to screams, no scratch marks and boosted healing speeds so they can pick up their team. And as for tunneling, I dunno, maybe make it so if a survivor gets 3 hooked without any other survivor being hooked, they endure one extra hook state and get a free decisive strike to prevent only extreme 3 hook tunneling. Deactivate these protections once 3 gens are completed, and that's it. No complications.

    Kind of don't want to turn the topic into a balance discussion but I want to say there's a fine line between these and all those anti mechanics introduced in PTB. They could just bring dynamic gen speeds in case of a very early kill or lightning fast gens but for extreme cases like a 3 hook 1 kill at 4-5 gens or when 3-4 gens get done with few to no hooks.

  • Here. Got the bug happen in a custom match, quit the match and sending this without closing the game.