Avatar

Onefairyz

Onefairyz

About

Username
Onefairyz
Joined
Visits
6
Last Active

Comments

  • @MidzGaming said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4074526#Comment_4074526

    again… it was just a suggestion that can be built on instead of just whined about, the balance comes from the time it takes to sabo a hook.. if it’s like a generator timeframe how would you complete them all, along with the cues that could be given to the killer to give the ability to counteract. The same as only having a certain amount that can be sabo’d. Why do I have to explain this and break it down this far, it’s simple?

    I literally mentioned no wiggle in my comment above as you stated it, so clearly I understood. I’m really starting to question your ability of reading and comprehending what you’re reading.

    The survivor would also have to have the toolbox equipped and maybe a perk to make sabotaging quieter, again if there were a limited amount that you could sabo then again this balances it. What is with you only focusing on a few words and not taking in everything that’s said and then not constructively thinking? Does everything have to be broken down for you? That’s the point, you risk not counteracting the sabo if you don’t use the perk. Same as you risk being hooked way easier if you don’t use the toolbox. That’s called BALANCE lmfao

    I don’t know what the intention was for the game? What was the basement for, why is the basement no longer in use? It’s very plain and simple… yet you still state “this is a game for hiding from killers” no it’s about surviving and using the mechanics to survive. Like sabo, like fog vial, like every other useful thing in the game all whilst working as a team.. not basically a solo survivor like it is now, where people just worry about themselves more then the team, there’s a reason it’s 1v4.
    To then eradicate the basement because of a bunch of whiners is ridiculous. You just balance it correctly and stick with your intention of what the game was supposed to be. What the game is now is what the whiners wanted it to be, not the developers.

    No what they did back in the day was sabo every hook, so you counteract that by limiting the amount that can be permanently sabotaged. Deadzones are good if there’s a small amount, it counteracts the ability to be easily hooked… the generators are still spread out regardless of say 2 ish deadzones when limited. Also if you’re managing to run across the massive map to a small deadzone then that’s skill.. that killer should have caught you by then.

    Or you could make it a ridiculously long risky process to sabotage the hook which allows the killer a high chance to stop you… again.. balancing the amount of deadzones. This is called critical thinking and problem solving… it’s quite easy when the information is laid out there for you.

    it’s honestly very tiring and I’m done banging my head against a wall. The game was ruined by people whinging.

    A killer having to use two perk slots (half of the total) to counteract the sabotage and wiggling because one survivor also will have to use a toolbox and just one perk to make the sabo quieter doesn't make the game more balanced, even with the increase of the sabo time, the limited quantity of hooks affected (with respawn beyond this limit, so, it's not so limited) and all the other stuff you suggested. I mean, it's 4 survivors vs 1 killer, you know? We need just two survivors with this build to make the match unbalanced again, unless you always have three baby survs in your team. But, in this case, it will be almost a solo game again, and you was complaining about it too

    I agree that the basement needs more incentive to be used, but if the killer knows how to play, all the other survivors need to stop what they're doing, gens probably, to work as a team and >try< to save the one hooked there (yet, they can fail). It seems to me like a overpowered tool, if used correctly, and the pro killers know when to use it.

    About the fun builds, yeah, I like to explore and play with it. But you have to keep in mind that the toxic survivors will make you regret this play style, prolonging the match way more than necessary, and not because they're playing along with the build and having fun with it, but because they just want to troll you for being less experienced in the game, with this build specifically or in general. They punish you for exploring far from the meta. New players that want to play casually won't be so competitive with the fun build (it's illogical doing it, actually) and probably will take the "easy" path after some defeats: search for a pre-made build in the internet (probably one that is in the meta, because it's powerful) and will eventually learn how to play in this way or leave the game because they still keep losing. My point is: players won't have a good time playing with fun builds if their objective is win the match; and the new players usually want to win.

  • @Wezqu said:

    You will keep all DLC's they will merge so if you own one in Steam and another in Epic you will now have all them on both. If you have auric cells those don't transfer but if you use them you will get the item on both that you used them on.

    I bought Auric Cells on Microsoft Store and still have it on Epic Games. I opened the game on Microsoft launcher before received it on Epic, maybe that's the reason? I can't remember if I purchased the rift pass on Microsoft and got the levels "cashback" on Epic also when they synched later; that's another possibility, I guess