NotSoLitty
NotSoLitty
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- NotSoLitty
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@Kongtwenty12 said:
well you see. There is this marketing strategy mostly used by mobas where new characters are made super powerful so that people buy it then after a bit nerf it to where it shoul have started.
I really hope so cos who’s kidding themselves , Pyramid Head wasn’t even this OP in Silent Hill.
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@FlamingkittyUmad said:
Preemptive disclaimer: I'm not saying "playing survivor is too hard :((", I'm pointing out how unfair it is to play survivor in a lot of situations. The killer can have a lot of really dirty advantages but if all 4 survivors are experienced and coordinated they can still all escape.
First: This game isn't in alpha any more, Even if you can't viably give survivors another objective other than "just rush the gens lol", I'm sure you can afford to give the survivors another tool to use (Waking up against a freddy is a lot more well-rounded now), or at the very least have The Entity step in when the killer is stomping the survivors at 4 gens left, because hatch is all but useless now and there's no way a single survivor can escape alone through the gates during EGC.
Second: stop balancing the game entirely around stacked SWF groups. Unless survivors are coordinated to rush gens they have no chance against a half decent killer (depending on other factors). Devs are just now addressing the problem of deadzones- spots on the map which are completely empty of anything significant, and only after a long stream of survivor nerf updates (while pallets/ windows still have bad hitboxes)
Third: Some killers, like Spirit, Doc, Deathslinger, Oni, just to name a few, have powers without any counter play to them, which is just another reason survivors have no choice but to rush gens.
Examples: any spirit player with 20$ headphones can hear exactly where sounds of pain/ footsteps are and use it like a beacon to track the survivor; Deathslinger's shot can't be dodged, only missed, and unless there is a solid wall between killer and survivor there is no way to resist the pull since you bounce off every object like you're covered in grease, The Oni has a hillbilly chainsaw with 300% more turning and movement control that can insta-down multiple survivors around a corner or through a vault and gives the killer a boosted bloodhound into his default kit; and the new pyramid head killer has a mori built into it's power/ doesn't have to use hooks.
I would definitely agree that the skill ceiling for survivor is way higher than that of killers , killer is given so many tools to outplay survivors and survivors frankly aren’t , they’re given a few good perks that prolong chases and survivors can outplay killers but generally isn’t it the point of the game for killers to be given the win rlly ? (DEAD by Daylight) I don’t agree it should be that way but should it even be a debate that survivor is the x1000000 harder role cos it just kinda...is.
I love killer and it’s fun but the game just isn’t balanced , you have to sweat like hell (like planning out your perks to counter the killer {calm spirit>Doctor} which you are likely to not even go against that killer statistically) just to have a chance at survivor at red ranks.
Some of us want to play casually and not it be constantly a ranked match ; where’s the ‘quick play’ y’know ? I enjoy the game but just wanna vibe on it - I’m evidently good at the game and stayed in red ranks on both roles but survivor was much harder and I had to play a bit harder to have fun and do well in a match while the killer was having a breeze.
Its all just a lot of effort and I wish the devs would implement a casual game mode or even out the playing field more distinctively just a little so survivors don’t HAVE to SWF along with each one sweatin out their ears to have a half decent match.