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NoNoedMelon

NoNoedMelon

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NoNoedMelon
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  • Hey BHVR, the new UI is too spread out like a mobile game. It makes it look like a cheap and free mobile game. It is too time consuming and inefficient to look at all 4 corners of the screen to figure out something, such as did I successfully get a safe hook rescue? - check top right. Is my teammate still mending? - check top left squinting because mending bar is so small. How many gens left? - check top middle. Is my item used up? - check bottom left. Is spine chill on? - check bottom right. If you want to include hook counters and such, adding that to the old UI is still possible. Hopefully you get the point. The survivor portrait does not fit the vibe as well, almost any suggested changes made by a random redditor shows a better portrait and injured state mechanism.

    As for the new animation, I think running looks finnicky especially when injured because it looks like we're running with very small steps. In the old animation, running while injured it more like a dragging an injured leg motion, whereas now its just happy feet running quickly while clutching arm.

    The main thing that upsets me and I believe most of the community is the fact that these changes were brought to the PTB for a month for testing. After receiving an overwhelmingly negative feedback especially to the UI, BHVR refused to revert the UI back when there was a month to receive feedback. What is the point of the PTB if feedback is ignored?