NikolaiYaroslav
NikolaiYaroslav
About
- Username
- NikolaiYaroslav
- Joined
- Visits
- 28
- Last Active
Comments
-
@Ryuhi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3946724#Comment_3946724
Thats fine, and I'm not accusing you of it not happening, my point was that those types of anecdotes are not only useless to developers in that form, but they can even be poisonous due to human error or missing supplementary data. The more spaghetti the code gets in a near decade old live service game, the more entirely unrelated things can have surprisingly illogical affects on each other. In the post earlier I was able to get a starting point based on the video as to where the penalty could have been accidentally triggered, and potentially why. This gives a starting point for systems to look at, tests to run, and a potential avenue to both isolating and correcting the issue.
And I don't even have any way of knowing how much it might help, if at all. It could be completely unrelated to anything I proposed. That said, if it was related, the devs would be able to identify that the issue was being caused by one of the relevant factors (time from hook to a gen, presence of the TR, hell hook struggle/wiggle progress can tie in for all I know) and gives them direction on how to solve and/or prevent the issue on their end. Hell it can help them preemptively find when other issues are present even before needing to be reported sometimes.
I completely understand. Didn't think you were accusing me of anything. Just wanted to respond to your question.
-
@Ryuhi said:
Thank you for sharing this, I would have thought people would have been flocking to show footage of it happening with how frequently its being mentioned on here. In that particular example he didn't leave the TR after getting unhooked, and instead glued to a gen right in view of the killer. This is a near universally bad play (barring certain circumstances,) and one that people would often do to get out of the game as fast as possible, so its not terribly surprising that it would accidentally trigger the penalty. That said, it is an extremely understandable rookie mistake a new player would make.
FOR THE RECORD, I AM NOT SAYING THIS SHOULD HAVE HAPPENED. IT IS VERY CLEARALY NOT HOW THE SYSTEM IS SUPPOSED TO WORK, NOR SHOULD IT BE
New players are going to be unoptimal in a lot of ways, but in this case in particular that misplay was one that people have been doing on purpose for ages to go next. Whether the answer is to put a limit on the go next prevention system (maybe at less than a set amount of hours you have a bigger threshold,
or even post game warning screens to warn new players about objectively bad plays for the first few times they get dingedI just saw they actually do tell you what caused it, though it could definitely be improved to help explain things to new players better especially.)This was exactly the type of thing that helps, though. Knowing exactly how these systems work internally allows the devs to better understand what could be causing the issue, compared to only being able to speculate like I did above.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3946554#Comment_3946554
Can they submit the video to a report? Or even just post it here in general?
Don't know what's going with these systemsIs why I ask. The best troubleshooting comes from things like crash logs or ingame data (command console, in game reports, etc) while video can help narrow things down in lieu of that. Anecdotes are valid as lived experiences but they do nothing for troubleshooting if they can't be reliably recreated and isolated.
From what I understand, she tried using Steam's in-game recorder but didn't realize that it shut off or she accidentally shut it off. I have a screenshot of the endgame emblem screen showing that I lost pips, though, but no video, sadly.
-
@BorisDDAA said:
The punishment system needs to be deleted entirely. Not being able to kobe can stay BUT only for early trial (time/gens done/killer hooks or whatever).
My friend who plays survivor did three generators, broke a hex totem, escaped and got hit with a DC penalty and lost a grade. That was today. Yesterday, I was playing around as Killer just stalking people with Undetectable and then jump scaring them. Broke some generators, killed 2, let 2 go, and I got flagged for inactivity, hit with a DC penalty and lost a grade (I didn't even think that was a thing for Killers). Don't know what's going with these systems, but if I get punished for playing around in a game then what's the point.