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Nightsong

Nightsong

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Nightsong
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  • @Yamaoka said:

    Dead zones exist which is intended just like some generators are supposed to be in more risky places for instance so you can choose wether to go for a high priority generator or a generator that's in a safe spot but won't split up the remaining generators just to name a sample.

    As for general dead zones with no generators: You're quite simply not supposed to stay there for longer than necessary and you can always run sprint burst so you have some sort of "dead zone protection".

    If maps consisted of 100% safe zones - who'd want to play killer then?

    If survivors play optimally you have to go through pallets and stuff till you catch them. If they had a whole map of pallets and windows with absolutely no dead zones good survivors could win without giving the killer a single hook.

    even unsafe generators do have something near them to allow survivors to juke the kill for a period of time, dead zones have nothing

  • @CronaWins said:

    https://us.v-cdn.net/6030815/uploads/559/AVA4NE9JXE8R.jpg

    You mean something like this? Only one pallet and one loop spawned in this area. This is half the map filled with nothing.

    i mean like an area empty of pallets and window, that even with sprint burst you couldn't find a safe spot to go to either hold the killer or juke him and disappear.

    You know, it happened to me quite recently being the first one found, going through 3 place where pallet do usually spawn, and seeing no pallet spawned on those 3 spots, the first window being too far away to be able to make it without taking at least one hit, even with sprint burst.

  • @DemonDaddy said:

    I read and don't see the issue. Dead zone are something to maneuver around and the pallets that are nearby shouldn't be used lightly.

    i don't know if you act stupid or you are? a dead zone is a area with nothing to juke the killer: no pallets, no windows, you can just stand still and wait for him to down you.

    @Heroiq yes i'm talking about those big dead zones that appear near the corners of the map, with nothing to hold the chase, nothing to hide and juke, those dead zones spawn more near the corners of the map.

  • @DemonDaddy said:

    If theres only 1, best to use it wisely. They are a resource you have to manage after all.

    someone who didn't read

    @Dreamnomad said:

    The corn IS your defense. That map actually has a pretty high escape rate for survivors. But if you prefer a more traditional chase with pallets and windows then your best chance is running the perimeter. Regardless, the entire premise of your argument is ridiculous. You are assuming that there is a problem where there isn't and you are also assuming that somehow a double bloodpoint event is draining resources that could be used toward fixing your non-existent problem. Adding double bloodpoints is more like flicking a light switch than remodeling a house.

    sure dude, being in a dead zone with no pallet/ windows in whatever map is fine when the game just started and you're the first one found ( are you a killer main?) oh yes btw a killer with half a brain and who don't rely on scratch marks but rather look at the corn can still follow you through that corn, second fact: do stealth reward you any points? nah

  • ye hope they will do something against that, i don't even want to play the game with all those dead zones even if the double bloodpoint is out

  • nah it did happen to me a few times and it was at the beginning of the game, found first then running for 30~50 meters looking for any pallets or window to find nothing .

    i don't remember exactly which map on( being unfunny to play like that so i took a time away of that awesome game) but i think it did happen to me a lot on the cornfield map.

  • dead zones* place without a single window or pallet in a god damn it 30-50 meters

  • play legion, force player to mend, hook some, easy pip

  • "for killer ranking up was always bad" i laughed at that,killer do pip quite easily with that pip system, chasing around a survivor fill up your emblems in at least 2 maybe 3 emblems, while it only fill one for the survivor when in chase.

    In the other part for survivors you need to do good at saving/healing people at least 2 people, doing 2 gens and another half of one, juking the killer all at the same time.

    Lately all games i've played are approximatly mostly are safety, rarely pipping and some times depip ( green ranks)


    edit: legion do pip up pretty easily

  • @Mister_xD said:

    https://forum.deadbydaylight.com/en/discussion/comment/403623#Comment_403623

    @Ajacks1337

    just because you mentioned it:

    The Hillbillys range through windows is just as much as any other Killers lunge range through windows is aswell. It is not broken, as any normal M1 attack would have hit you at that point aswell.

    The only problem is, that the animation doesnt really work out too well, as his upper body will clip through the window, making it look bad.

    Billy has no advantage over the other Killers in that point. actually, its even harder for him to pull that off, as he needs to go through a charging bar before he can do it.

    ye..... what about those chainsaw hits that hit you when your feet allready touched the ground on the other side #totally the same as other killers

  • can't even multi choice on that poll.