Nickromancy
Nickromancy
About
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- Nickromancy
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Comments
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As someone who plays solo mostly and mostly Killer. When I do play Survivor with or without friends we run into someone tunneling once every 3 or 4 games and a hard camper once every 6 or 7.
Tunneling in this case is not just including tunneling off hook, but also literal tunnel vision on a single survivor no matter how well or how long it takes to down them.
Hard camping is not including coming back to the hook every now and then but hard face camping.
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IMO I think the more important question indicative of the larger issue would be "Why are there survivor-sided or killer-sided maps at all?"
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I still think that the main reasons gens are so fast and it feels so bad for both sides is because survivors still only have one objective. They literally have no reason to do anything else in the game plus perks and boxes make games go too fast and gatekeeper scoring very hard to normalize.
I personally think that a new mandatory objective before the gate can be opened needs to be added. The game has evolved quite a bit over its life and m1ing 5 gens has run it's course, the new objective doesn't need to take 80 seconds to m1 or require a lot of thought. But it may be cool to have to have the survivors for example, need to search the map for the lever to the gate after the gens are done and install it to open it (remove the power up 3 light sequence for the installation sequence). It will add some chaos to the game and provide a much needed reintroduction to fear and stress in gameplay while feeling interesting for everyone involved.
A personal gripe is that killers just aren't perceived as scary anymore, not from an artistic standpoint, but from a mechanical one. It doesn't matter what the killer can do if a survivor can run in circles around some debris and waste the same amount of time regardless. Some baseline mechani s, specific powers, and addon updates are needed to make Killers feel like a true antagonist and not just a hindrance right now.