Nfinite
Nfinite
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- Nfinite
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Comments
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@avilmask said:
Yeah, another suggestion to empower the perk by adding penalty to slugging, and nothing about punishing the abuse of this perk. I guess, OP plays only solo, so he doesn't know, how this perk can be abused.
- first of, why killer supposed to be punished for unsafe unhook? How about "DS actives only at safe unhooks"?
- why survivors should keep their ability to make unsafe actions since they're protected by DS (baiting a grab by locker, vault, working on something, making themselves trapped). Grab supposed to be an ultimate penalty for being careless, but not when you have DS active.
- why healed person still considered to be tunelled?
I would be able to dig your suggestions if you had a resolution for those questions here.
1.) The unsafe unhooker should be the one punished. As killer, you should punish them by going after them, not the one who was unhooked.
2.) The reduced timeframe makes it less of an issue. Stop tunneling and you won’t have to worry at all about whether or not DS is still active.
3.) Because healing can go REALLY fast. Just because the survivor got unhooked and healed, doesn’t mean you aren’t on your way back to tunnel them.
@avilmask said:
In addition to the suggestion about infinite active time when survivor is slagged: 2 survivors are slugged after a hook, another 2 sacrificed soon after. Enjoy waiting for death timer because killer doesn't want to be DSed by anybody. Dick answer to a dick change.
4.) Dicks are going to be dicks either way. If you’d rather wait 4 minutes and get no sacrifice points to avoid a DS stun, I guess that’s your perogative.
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@avilmask said:
Yeah, another suggestion to empower the perk by adding penalty to slugging, and nothing about punishing the abuse of this perk. I guess, OP plays only solo, so he doesn't know, how this perk can be abused.
- first of, why killer supposed to be punished for unsafe unhook? How about "DS actives only at safe unhooks"?
- why survivors should keep their ability to make unsafe actions since they're protected by DS (baiting a grab by locker, vault, working on something, making themselves trapped). Grab supposed to be an ultimate penalty for being careless, but not when you have DS active.
- why healed person still considered to be tunelled?
I would be able to dig your suggestions if you had a resolution for those questions here.
Killer isn’t punished for an unsafe unhook. The killer is punished for tunneling. The survivor who unhooked unsafely is the one you (as killer) should punish and rightfully so.
To your first point though, I’d be okay with DS only activating after a safe unhook IF an unsafe unhook resulted in the second phase of the sacrifice not automatically starting.
To your second point, that’s already how DS is used. Stop tunneling. This is an anti tunneling ability and you deserve it for going right back after the same survivor.
Third, healing CAN be really quick. Just because a survivor gets healed doesn’t mean you aren’t already on your way back to tunnel them.
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You’re not supposed to lose a pip for a cancelled match. The few times I’ve seen this happen, the end game tally shows a negative pip, but it isn’t actually removed when checking after exiting the game.
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@DepressedClownMain said:
https://forum.deadbydaylight.com/en/discussion/114868/anti-tunneling-decisive-strike
I don't thing this is a great change. Keep DS the same way, or make it not go down while in the dying state but deactivate if another survivor is put on the hook. I personally dont like these changes because they make survivor godlike on the endgame and open ways for killers to still tunnel, so I wouldn't change it
Because slugging the unhooked survivor is still tunneling. You do make a good point though. EGC should be a no holds barred free-for-all. DS should be deactivated at the start of the EGC.
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@Haku said:
https://forum.deadbydaylight.com/en/discussion/114868/anti-tunneling-decisive-strike
I have thought about it being basekit and that what I don't like about it is that the killer knows you have it... It kills the mindgame that we now have which is great - does he have, does he not. Also I don't know how you going to deal with obessions because the perk is an obsession perk and I don't want to be one by default
As a base kit ability, it would no longer trigger an obsession, just like being able to repair generators can’t.
If it’s intended to prevent tunneling, there shouldn’t be a mindgame behind it, in my opinion.
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That could be an option as well, but you don’t know that the killer is going to tunnel you. I go an abnormal amount out of the way to avoid tunneling: picking up survivors to let them DS me or wiggle out when I missed and hit the wrong survivor. Denying an unhook against me would just leave you on the hook for no reason.
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I do think something should be done about camping as well, but I think that takes a different form. Instead of a base kit ability, I think there should be a larger proximity penalty on the killer that actually removes earned bloodpoints for being within X meters of a hooked survivor and not in a chase. MAYBE the killer aura reveal of kindred (MAYBE).