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Neutronix

Neutronix

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Neutronix
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  • Platform: PC


    Decription of the issue:

    Hello, I was kept hostage at the Ormond map. Two Survivors, one of them dc'd after keeping the game hostage for 10+ minutes abused the rock where both Killers and Survivors were able to climb in the past. Now it is not possible for the Killer to go the same way the survivors did. Trust me I tried it for at least 10 minutes. Since I was so frustrated I closed the game afterwards which is why I can't report them the way behaviour wants people to report them. I have video proof which I will add to make sure everyone knows about which rock I'm talking about. The Nea still had crows around her which even though I made the video too late would tell she was a long time up there.


    steps to reproduce:

    Im not quit sure since I wasnt able to climb it myself. In my video u can See one try I did before she left.


    how often does this occur:

    well it was my first time that they specificly tried to abuse this bug on this map (map wish proofed it) but I would say this is a bug that is quite unknown


    A short video of Nea leaving the rock after 10 + minutes.

    A short chat interaction where she basicly admits her actions. It also shows the map wish of the second abuser but im not sure if its enough for u guys.

  • @C3Tooth said:

    https://forum.deadbydaylight.com/en/discussion/comment/1929332#Comment_1929332

    They can do old Idle animation after any action, then after 3-5sec, they stand tall as new Idle animation.

    May be the camera is higher when stand tall (as some sort of reward for just standing there)

    great idea

  • @ProfoundEnding said:

    I like the new animations. They don't stretch the cosmetics and make them look terrible now.

    makes sense but I think the gameplay is more important than the cosmetics, for example I truly like the new crouching animation,I think it looks awesome but the walking stuff and standing still just doesnt work/look good in my opinion

  • @Jacoby2041 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1857963#Comment_1857963

    The only point I'm really trying to make is that swfs who communicate (and almost all of them do) have a straight up advantage that they shouldn't have and solos just get the short end of the stick because even if they're using perks they can't get the level of info swfs have access to. Yeah I guess the perk I described isn't exactly spot on but still, swfs get info that was not intentionally designed to be a part of the game (which is why basic info perks still exist)

    Even if swfs only got the effects of one perk (but they don't just get one, they get like 10 and they get some stuff that perks can't give you) that's still an unfair advantage which they give up nothing to gain, and an advantage that not everyone has access to or the ability to utilize. And in either case the advantage is something external to the game that the opposing player has no control over and they have no equivalent to since they play alone. Just because they are still beatable doesn't mean everyone should pretend it's not a problem

    Ouh trust me swf is a Problem I'm not saying swf is 100% ballanced or anything but a lot of people say stuff about swf that isnt even true at all and I know what you mean about the unfair advantages and I agree but saying swf is cheating is not appropriate

  • @BaldursGate2 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1857988#Comment_1857988

    Oh wait, by your logic, why do people in mobas or shooter, create smurf accounts all the time? They don't want to have a challenge all the time. And not play against cheating voice com swf, that have a huge advantage over solo survs, that can eat dirt.

    most of them create smurfs to be able to Play ranked with their friends, ranked Systems like those in Valorant or Csgo only allow you to play with your friend ranked if your ranks are almost simular.


    My point still stands, Killers that cry about "cheating" swfs because they can talk to each other are in my eyes pathetic and should consider playing something else if they're not able to handle the challenge, Its not like I dont get what you guys mean, I mean I Play Killer as well and sometimes it also makes me mad to face some swfs but first most of the matches earlier I won ez pz eventhough it was a swf, secondly I know its quite rare that I will meet again a swf that is as strong as they were

  • @BaldursGate2 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1857988#Comment_1857988

    Oh wait, by your logic, why do people in mobas or shooter, create smurf accounts all the time? They don't want to have a challenge all the time. And not play against cheating voice com swf, that have a huge advantage over solo survs, that can eat dirt.

    most of them create smurfs to be able to Play with their friends, Valorant or Csgo have this System if you want to Play ranked together.

    And my point still stands, Killers want ez games which is why they cry about "cheating" swf I mean I Know the Feeling, I Play enough Killer to understand your frustration and I get mad over some games too but crying because they can Talk is the most pathetic thing I have ever heard.

  • @Unicorn said:

    Wait. Talking on comms is cheating? Since when?

    its not they're just crying because they cant handle challenges, I mean its totally fine and all but then maybe dead by daylight isnt meant for them

  • @sulaiman said:

    https://forum.deadbydaylight.com/en/discussion/comment/1857939#Comment_1857939

    Yeah, i hear brightness filters to see better as a killer so that claudette cant hide and streched resolution to look over loops are not cheating either. Yet, there are people who believe otherwise, because, just like voice chat, there is a reason those things are not an ingame option.

    Also, by your arguement, you actually validate another argument i heard. Using exploits is not cheating, because they were created by the devs, and its their responsibility. No developer would create spots only survivors or killers can go to to cheat, right?

    problem with your Argument is that Bugs or exploints arent intended unlike the discord Server, right? and the Filters are infact not cheating, It's just a filter, the game isnt based on the darkness its about chases, gens and sometimes hiding but these Filter or talking with each other does not stand for being a cheater

  • @Jacoby2041 said:

    Here's a perk idea: Broski-Vision

    Any time you see the killer, any teammates that also have this perk see the killer and vice-versa. Any teammates that have this perk know the progress of the generator you're working on and vice-versa. All survivors with this perk can see each other survivor with this perk. All survivors with this perk will also see the hatch if someone else with the perk sees it.

    Does that sound OP? Well that's what SWFs have and it doesn't take up a perk slot

    ok first of all it should be changed a bit because its not exactly what swfs "shows", u should change it to makes every other Survivor see the Killer if one mate see's the Killer because your Statement sounds like having wallhack 24/7 which swf isnt, everyone that say's "no I know always where the Killer is" is just stupidly lying, especially if the Killer uses perks like tinkerer + a fast Killer.

    Second. being able to see every Gen another Person sees + progressions, doesnt sound broken at all because all it does is create a lot more counterplay for the Killer (perks like discordance or surveillance will get a buff), it decreases pressure by the survivor because a lot of people would do gens together because they see Who is doing which gen. ofcourse you could say that they would still do gens alone but then this feature is almost unnecessary. About the hatch Part, yes it may be strong especially if they use a Key but first of all if they dont use a Key it wont be a big thing because it doesnt change if you get a 4k or 3k because of the hatch, secondly if they have a Key and find the hatch u never had a Chance to get more than 1 or 2 Kills in the first place because of the Design of keys.


    All your "OP" perk is doing is give Information that changes NOTHING about how good youre playing. what does it help you to have all these information if your team cant last more than 20 sec in a chase (a lot swfs are that bad), I will tell you what is going to happen, the Killer will either always kick the gen with Pop or Plan B start to camp a gen because he knows the survivor now know the Progression and a lot of survivors are too stupid to do another gen because they want to finish the gen they almost finished. and with this you will create a simular scenarion like 3 gen tactic and you know what if the Killer plays it right he always wins.


    All im trying to say is yes it would be a good perk but swf or lets say the communication with each other in the game doesnt mean someone is cheating and its definitely not impossible to win against them.

  • @Stealth said:

    When I see a group join the lobby all on the same platform and roughly the same time, I just find a new lobby. Chances are they're a SWF. Killer Q is quick so no loss for me. SWF is just objectively imbalanced.

    good swfs are objectively imbalanced but there are a lot that arent good, just wanna add that

  • @BaldursGate2 said:

    SWF with voicecom is cheating, there is no voicecom in dbd for a reason.

    Easy argument that sets all checkmate: Just bring a casual killer vs 4 random surv mode vs. a swf vs. killer.

    They don't do that, because every killer knows, how unfair SWF is and would not play against them. Checkmate, easy, your argument that swf are not that strong are invalid.

    not arguing about the swf is strong Part, we all know swf is strong but saying its cheating is stupid. an argument against your voice com isnt a thing ingame, why is it the devs themselve created a discord for Players to Talk to each other while playing dead by daylight. In other words no swf is NOT cheating. No Developer would create a Big Platform to "cheat" right?