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NeoMatten

NeoMatten

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NeoMatten
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  • I'm a fairly new player, but I do already agree that Moris need some balance adjustments. For one, I feel like they're not rare enough in the Bloodweb. I've only played Trapper as killer so far, and I've only gotten him to about level 30, but I already have a pretty decent stack of Moris, even Ebony Moris, which are supposed to be 'Ultra Rare'.

    I feel like skill checks on an Offering are a bad idea. Sure, there are a few Perks and Add-ons that allow you to Mori, but it's a mechanic that stretches across all three item types. I feel like medkits and toolboxes should still have skill checks, but that's because heal and repair are skill check mechanics. There are no heal and repair assisting Offerings, right? (I'm honestly not sure. Like I said, I'm fairly new.)

    If anything, besides increasing the rarity of Mori Offerings, I think they should either be tied to a token system, put a charge-over-time bar on the offerings (i.e. with EMM, after each survivor escapes a hook, they each have a bar that has to charge over a 2-3 minute period before you can use the Mori on that survivor), or give survivors a single use item that can interrupt the Mori (i.e. breaking a bottle over the killer's head). Also, Rancor needs some balancing. It seems way too OP against the Obsession.