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Nargatron

Nargatron

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Nargatron
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  • I personally hate playing against Spirit. Not because of her ability, but the way she moves. She like moves around or ‘glitches’ and sometimes it can be difficult to mind-game (her body will ‘glitch’ to the left but she is really going right)

    My favorite killer to play against is the nurse. I maybe a little biased here because she is who I play as Killer. I play a more stealthy and immersed style as a survivor and if you are running Spine Chill you get a nice warning. On the chance you do get caught don’t pallet loop. Not a lot of players understand that the nurse was Put in the game when pallet loops were crazy long and they were a lot of pallets on every map. They put her in to counter that. Also if you try to loop her she will just blink through. The nurse isn’t someone you can pallet loop until you get enough distance to run away. You have to outsmart her and loose her in a jungle gym or corn field.

    If you get caught by her try to break line of sight and stay away from pallet loops even if you are sure you can stun her. She’ll just blink after you to catch up. When you break line of sight still move unpredictably. If the nurse is blinking after you and have dead hard try to get her to swing then dead hard away.

    The best thing you can do is avoid being found. Most nurses understand how to the nurse every well. She is one of my favorites to go up against because most of the players playing her know what they are doing and it is fun to have a challenge.

    Sorry for the long comment. I saw other people in the thread saying they were having trouble playing against the nurse.

  • I use spine chill, alert, Either balanced landing or lithe (Incase I get in a chase), and either Self care, bond, empathy, or urban evasion.

    A good stealth build normal has 1-2 detection or aura reading perks, one perk to move away from the killer (sprint burst (other exhaustion perk work as well but sprint burst will work on every map and good and almost every scenario. Plus is just a good perk) or urban evasion), and one perk that you feel will work well. Like if you don’t want to bring a med kit self care.

    Empathy is good because if you are paying attention the moment a survivor is injured you can tell about where the killer is. You can also tell when a injured survivor gets out a chase.

  • Looking through this it is pretty interesting to read about and hear other people’s ideas. I’ve never really thought of moris as a large issue. I see it an ‘oh bummer’ kind of thing.

    I play killer and survivor about 50/50. As a survivor I think being able to fight for your life and get away is a cool idea. As a killer I think it would make the game less fun for me. I only bring a Mori in when i think there is going to be a toxic survivor. Even then I feel bad using it sometimes.

    For the fight for your life I feel like if the survivor has only been hooked once then there should be a chance to fight. It would still be a very low chance (less than 10%). It would also encourage killers to hook the survivor a second time while still making moring after the first hook a viable option. At the same time a survivor might just kill themselves on hook.

    The quick time event would have to very fast paced to avoid making it not worth it for the killer though.