NagaPLZ
NagaPLZ
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- NagaPLZ
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Devs need to be more creative and add new components to the game. I understand that there is already a foundation to the game, so theres only so much they can change. A rework is a huge waste of time, maps are very good overall except for Shelter Woods. Players are leaving fast, and queue times are horrible. What devs need to do is add a new twist to gen repair to help gen rush and counter totems. This is just an example, but there is so many options to play around with to make things much more interesting on both sides. For instance, randomized "status effects"
Exposed
Increased killer speed +3%
Decreased survivor speed 5%
Decreased repair speed 15-20%
Pallets disappear or disabled
Hex Ruin
Lullaby
Killer hook = 15% gen regression to all genes
OR Whatever your imagination can come up with
Different penalties happen during the trial in time segments at random, but killer can select out of a pool of say 20 status effects for match or randomly generated. If survivor finds the correct totem, they can break the status effect immediately. For example, match begins we start with Exposed for 60 seconds, then 60 second break, then another status effect hits until end of trial or EGC. It doesnt have to be exact, but as a survivor we need more pressure on us and to make it more exciting. Those status effects should not be revealed to survivors until one gets hit (ie exposed). Or we can even stack two status effects in that time period, possibilities are endless. Obviously survivors will need some changes as well, but it can be perfected and tweaked. IMO a rework isn't going to fix things long term, people will continue to get tired of fixing gens with nothing refreshing added to the gameplay. I hope this will spark something new as I really love this game even with all of its faults.