NZCrazyMan
NZCrazyMan
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- NZCrazyMan
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Comments
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@DBD78 said:
"This game is obviously not targeted towards people like me"
It's targeted towards everyone? There are all types of players in this game and it is because there are no rules against how you play. Perhaps the problem is that some people expect everyone to play like they play. I like the feeling of going in to a game against a killer and not knowing what to expect. Or play killer with no idea how the survivors will play, if they are SWF or not.
I'm sure the players that do tunnel/t-bag etc gets the least respect, not you. But the game is about killing/surviving not about getting respect. The best thing the devs could do is to permanently close that end game chat the PC-players have. For me on Xbox there is no problem I don't allow messages so I just play games and have no clue what people thinks or says I can't read it anyway 😀
There are ways the devs can adjust the game. How about disabling the ability to crouch during the endgame? Endgame should be about escaping anyway and if you do that then the unnecessary endgame teabagging can't happen. That's just one example a tiny change that would make a difference to the potential for toxicity.
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For the record, I've decided to start clipping stuff to display this ######### ain't rare. This was today.
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@EvanSnowWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1848211#Comment_1848211
That is just making excuses. You cannot blame "opportunity". I have the "opportunity" to steal expensive things at work every day, but I don't because I'm not a scumbag.
Who am I making excuses for? Myself? A friend? Oh wait - I started this post to discuss game mechanics. I don't partake in these acts. The only people I know who do are random matchups. So I'm sorry but the whole notion I'm making excuses for anybody just doesn't fly. This gameplay can't be justified as anything other than players behaving badly in an environment CREATED FOR THAT PURPOSE.
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/1838499#Comment_1838499
This. If a killer player has decided they're going to slug/camp they're going to do it. Even if they could easily win the game by playing properly. Likewise with survivors that play extremely scummy.
Fact is if a game is built properly this is never an issue because opportunities to act badly like this don't happen. Yeah bad players will play without sportsmanship but bad devs help bad players to be #########.
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Thank you for making my point. Shortcuts are the way to win. That's bad game design. I want better game design so winning is based on skill not stupid shortcuts that any 10 year old with Daddy's credit card can do (and let's face it - nobody gives a ######### that kids play this game despite it being rated). The killer vs survivor debate of who cheats most is irrelevant. I say the devs should create an environment where it is harder to "cheat" (I use that term only because it's used frequently on these servers).
I came to this forum looking for advice. All I found was arguments about gameplay mechanics players have no real control over. It's time the devs did their job. Of course they never will because we're all stupid enough to keep spending our money and none of us wants to surrender our investment.
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@Hex_UrbanEvasion said:
https://forum.deadbydaylight.com/en/discussion/comment/1842042#Comment_1842042
It happens to me multiple times in a night. Usually the same couple players.
But that's not what I'm here about. I just want to remind OP and everyone who disagrees with OP that no, you can't expect everyone to play by your rules, and no, you won't get along with everyone in the game, and no, you're not entitled to wins. However, the social contract of the game, as unenforceable and unstable as it is, does at least suggest that the game be played, like, for fun and entertainment, and that playing "as intended," per se, will net you more points and rank increases. It's not that someone has to play in a self-sacrificing manner and let the other side walk all over them, it's that, in some ways, killers and survivors have to work "together" to make the most of each match. If you don't believe that, consider what happens when you do have a match against a face camper. Whoever is camped is basically sacrificed for the rest of the team, and whoever escapes the match (if they're lucky enough to escape) leaves with such a pitiful score that they might even de-pip, and they'll have maybe enough BP to get two items off a bloodweb. Survivors need to be hit and hooked and chased off gens to rack up points, and killers need survivors to be unhooked and escape and work on gens for them to rack up points of their own. If one side chooses to say "[BAD WORD] points, I just want to ruin their game," it violates the weird contract set up, but there's nothing you or anyone can do about it.
Except the devs. And it seems like perhaps, they aren't very concerned with that contract or the people involved, because it doesn't appear they do much to discourage that. And this isn't just the face campers, it's also the people who come into endgame chat just to tell you to ######### and list off all the racial slurs they know.
TLDR - devs must take responsibility and make changes then trolls can leave like bitches or stay for a good game.
You make done very good points. For the first time somebody has directly acknowledged the purpose of this post. I commend you.
Yes it is implied by the nature of the game's concept how you should play and in that (like most games) it can be better to be lucky than good. The problem we run into with the way the game continues to be developed is that while the concept is sound the application lacks merit. There are parts of this game that encourage toxicity that are solely due to devs choices when constructing the game.
As an example, the mori system should NEVER have been an advantage as it was. With the audience this game interests, the use of a mori should be for the "cool" factor - something you apply as a fun addition for horror fans. By that measure, I would argue that with the new nerf that all moris should be of the pink variety but should have the gold cost making them more accessible but no more than a Flex as opposed to a tool. It then becomes the choice of killers to use them or not merely to be entertained. As a horror fan myself I like the moris only because they are fun to execute and watch not because they reduce the level of difficulty.
Making the game as appealing as possible to horror fans should be what makes this game fun. The devs lost that vision with some of the choices they've made with gameplay development. I'm encouraged that they're maybe turning a corner and walking these mistakes back but the DBD community resists these changes which makes it tough to do. Yeah the community is what it is and anyone who deludes themselves into believing bullying of fellow players is acceptable deserves to have their opinions ignored. However the community is what it is because the game the devs created from what was a great concept has encouraged such a corrupt community. Is it CoD? Hell no. It's still toxic. In the end however it is the devs alone who can remove features and/or impose new rules. Remove mori advantage, disable crouching in the endgame, stop the use of flashlights, make killers slower around hooks - all suggestions I've seen or heard and all things that can only by done by devs.
I'll end with this. Earlier I was encouraged to quit because the game was unfair. I say the devs should fix the game and then if the trolls don't like it they can always leave. Of course they could stay and enjoy a better quality of game too.
Thanks for reading.
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@honestyoverbias said:
https://forum.deadbydaylight.com/en/discussion/comment/1841826#Comment_1841826
I think you are putting too much faith in game developers, as well as people in general. They themselves are of a generation plagued by a degrading work ethic and pride in accomplishment. It’s a phenomenon prevalent in more than the game industry and growing rapidly, each new generation is becoming lazier and more complacent in their work. People (not all, but many) don’t like to work hard, if they can take the easy route they will and that’s what happens when you lack drive and dedication to your craft. Game developers are not an exception, they’re just normal people trying to get a paycheck and it’s easy to say “good enough”. And I’m not offended, I’m saying this is the reality of things. Sure, I could be wrong, but if you look around, I don’t think I am. Sad, but true.
The lack of dedication by the devs is exactly my point. If they're lazy (I hope not) then they shouldn't sell their services for money. You know what I do with lazy workers? I fire them. Haven't had to in a while - people are desperate for work right now - but I make it clear I expect my employees to work for their money.
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@noctis129 said:
https://forum.deadbydaylight.com/en/discussion/comment/1841732#Comment_1841732
Everyone gets facecamped every once in a while. But it doesn't happen very often.
Fact - I got face-camped today too.
I could state more facts but the point is made - it happens relatively often.
Now watch while the trolls justify face-camping.
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@NZCrazyMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1841775#Comment_1841775
This game has been around how many years now? I'm sorry if this offends you but if you are right that's shameful rationale. There is an old gaming psychology that states that when games are developed, devs just pay attention because gamers are far more likely to take the easy way than the proper way. Move spamming (hadoken anyone), cheats codes, sacrificing teammates, whatever - any dev naive to rely on players to behave should be fired. Is that cynical? Of course. Doesn't make it wrong.
*Devs MUST pay attention, not just lol
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@honestyoverbias said:
It’s because the devs prefer to be hands off and had an idea for how the game would work, trusting that players would take it upon themselves to create a fun experience. Keep in mind a large majority of players are youths, when was the last time you found maturity in them. Case in point, the following comments from everyone I just “offended”.
This game has been around how many years now? I'm sorry if this offends you but if you are right that's shameful rationale. There is an old gaming psychology that states that when games are developed, devs just pay attention because gamers are far more likely to take the easy way than the proper way. Move spamming (hadoken anyone), cheats codes, sacrificing teammates, whatever - any dev naive to rely on players to behave should be fired. Is that cynical? Of course. Doesn't make it wrong.
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@noctis129 said:
https://forum.deadbydaylight.com/en/discussion/comment/1840248#Comment_1840248
Ur opinion is not even factual. Facecamping is extremely rare.
If you want facts, here's one - I got face-camped today.
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/1838895#Comment_1838895
I don't care about your opinion; it is a bunch of passive aggressive nonsense. Your problems in the game are just that, i.e. YOUR problems. Nobody is going to solve them for you. We all play the same game and run into the same issues. For better or worse, most of us keep on trucking and don't try to scapegoat others for our personal failures or lack of fun. Games (all games) give back only what you put into them. Not only is it entitled to demand the DEV fix your problems, it is foolish. The problems originate inside you, not from the game. This game is PvP and full of countless variables. It is one big social contract on wheels, and your inability to function within said contract happily says far more about you than it does their product.
Sounds like you do care about my opinion. If I quit you'd never get an answer not would you be able to carry on with your comments.
With that said, I'll restate that the devs have said they want feedback and this forum exists to discuss topics about DBD. Sounds to me like you're not interested in allowing people to give their opinions. More than likely you're here so that people like you will see your contributions and agree with you while you bully anyone who doesn't share your opinion. I'm rather enjoying your comments though - they're hilarious. Like Trump's adolescent speeches/tantrums.
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@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/comment/1839101#Comment_1839101
The devs nerfed moris because they were objectively too strong. You can’t say the same about certain styles of play, because it’s completely dependent on context.
If a survivor goes down and gets hooked smack dab in the middle of the last 3 gens, and the killer patrols those gens, they’re essentially “camping” but actually they’re playing exactly the way they should. Forcing “camping” to be bannable or punished by in-game mechanics would end up penalising the killer player for playing the smart way in this scenario. Could they leave the 3 gen and the hook and go wander the edges of the map? Sure. And if you want to play with “honour” and do that then feel free. But expecting people to make an objectively bad decision for the sake of fairness is totally unreasonable, and forcing them to play badly on purpose because you don’t like campers would not be good game design.
This is just one example. Camping, tunnelling, and so on are already risky because they can easily lose you the game. It’s not on the devs to force people to play in certain ways, because players already have tools within the game to make camping/tunnelling/etc. unviable.
At no point did I call for a ban of any kind. I'm calling for devs to find creative solutions to game flaws. I'm not saying it's an easy fix either. I'm merely stating a few truths relating to the lack of oversight by devs. I think the constant attacks on players for simply doing what the game encourages them to do is bogus and instead believe the game mechanics are the greater failing.
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@noctis129 said:
https://forum.deadbydaylight.com/en/discussion/215663/honest-players-get-zero-respect
Do u ever just think that maybe... Just maybe..... Ur just a entitled person?
I'm entitled to my opinion.
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@TripleSteal said:
Following made up rules of yours doesn't mean everyone else should, too.
They're not my rules. I'm doing what killer mains and survivor mains suggest we should do. The fact that doing so probably doesn't work suggests that the game is ######### up no matter how we play. That makes it a developmental problem.
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@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/215663/honest-players-get-zero-respect
Your first mistake is assuming that there’s a “right way” to play the game.
Play however you want, but don’t expect anyone else to follow your made up rules. Nobody made you the authority on the right way to play, so expecting the rest of the player base and the devs to agree with you and change the rules to suit you is quite egotistical.
Camping, tunnelling, slugging, gen rushing, using strong perk combos, playing selfishly - they’re all allowed so your only choices are to adapt around them, or stop playing.
I have a third choice - play my way regardless. With that said, the fact you can list all that stuff shows you know exactly the techniques that piss people off. You've underlined my point - this game encourages "toxicity". I try to play the way I do because I've read these forums. Hell I've read the responses to my comments. The killer perk vs survivor perk "what is toxic" debate clearly shows a community divided by the mechanics of the game. Is this made worse by deliberately toxic players making the rest of us look bad? Absolutely. Are the devs then free of responsibility? Not a chance.
Now the devs recently made changes to moris that have intensified the argument. Thing is that change has killer mains asking "how will they adjust survivors as a response?". There are some very loud voices calling for keys to be nerfed. This highlights my point - everybody knows there are multiple flaws to be resolved but the devs just do small fixes while they spend most of their time churning out new characters to make more money.
This game can get great fun. We need the devs to make many more fixes to make the game consistently fun. Stop creating new characters or upgrading maps just because the PS5 exists and focus on improving the game as it exists now. You can always bring in more money making bullshit when you're done.
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/1838861#Comment_1838861
Are they now? Well here is an even simpler suggestion. If you aren't happy with the game and not having fun, vote with your wallet and move on. I can assure you that what you are doing right here in the Forum is redundant and pointless.
What a novel suggestion. I'm guessing you suggest it on every forum on this site. If you read the comments from the devs, they want feedback. Some feedback is gonna be bad. However the devs have also stated they want to hear about ways to improve the game. Whether or not they actually mean that is up for debate. With that said. As for ok letting my wallet do the talking, it already has by purchasing every character in the game on top of the initial purchase price.
I have a suggestion. Why care about my opinion? Ignore me and walk away. If it's good enough for you to tell me to do it I'm guessing you're not against the notion. Of course you could be like Donald Trump and say you don't have to do as you tell people they should do... which would not surprise me either.
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Also I follow your three rules. Just saying.
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/215663/honest-players-get-zero-respect
I had to laugh when I read your post. I know that statement needs some context. Your post sounded to me just like those obnoxious creeper guys who spend all their time complaining about how they are a "Nice Guy" and deserve to get the girl. They are angry and upset that the girls just don't see how "nice" they are and make the only sensible choice.
Of course the truth is that guys who get angry about girls not choosing them aren't that nice in the first place. The "Nice Guy" is just their act. Nice isn't real if it is really just an act with an ulterior motive. Nice that can do a 180 when one doesn't get what one wants was never genuine. Calling yourself an "Honest Player" just brought that involuntary snorty laugh from me.
All that being said, I'm going to clue you in on a stark, simple reality. There is just the game, and what is within the rules and what is not. "Nice" is a subjective, worthless term that is not in the rules. All you need to do to be a good sport is:
- Don't cheat, either by hacks or lag spikes.
- Don't disconnect; if you start a game, finish it.
- Be humble in victory and gracious in defeat.
The rules are wrong. The devs can fix them. They don't. In doing so they passively encourage toxic behaviour. Same as when lawmakers ignore flaws in law they passively encourage harmful activity like tax evasion. In fact they participate I said activity.
Now there's a cynical statement - imagine if the reason the devs encourage irresponsible gameplay is because they love to be toxic players themselves...