MrMubbs
MrMubbs
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- MrMubbs
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I feel like trapper could be a really strong killer with a few minor tweaks, give him 2 traps to start off with, make the brown add on give you an extra slot but not starting with an extra trap, the green gives an extra slot and an extra starting trap and then the purple gives two traps and slots. as for object being a problem I feel like trapper should have a passive mechanic where at the start of the game he is given the undetectable status until he is revealed by a survivor similar to revealing a stealthed ghostie. or alternatively having the trapper be able to pick up a trap from a locker would be a good buff, some lockers have one trap in them which will be highlighted for the trapper and after it has been collected it cant be collected again or something? traps could be a little darker too. but the biggest problem of all for the trapper is the RNG when it comes to trapped survivors, they could be there for 8 seconds or 8 minutes right now so if feel there should be a set amount of time a player would be there, anywhere from about 12 to 30 seconds perhaps so its still based on RNG but less so and is more consistent, saving a survivor should also be upped in time from 1.7 seconds to maybe 3 or so and finally I think there should be a penalty for an injured survivor stepping in a trap, either the effect of the honing stone where if an injured survivor steps in the trapped they go into the dying state if they escape by themselves or failing that, give an injured survivor who escapes the deep wound status at least. thank you for coming to my Ted talk