MrJoints
MrJoints
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/709578#Comment_709578
It's not that we aren't looking, it's just that we cannot possibly respond to every post. There's far too much going on for that.
Ultrawide support is on the to-do list, but we don't have any ETA. It would likely have to be pillarboxed since extending the FOV to cover the entire screen would give you a clear advantage over a typical 16:9 screen. Other changes will take priority over this, however, since only a small number of people are using ultrawide monitors. When we have to decide between a feature that would benefit everybody and a feature that would benefit a few people, we would rather focus on the thing that improves the game for everyone.
That's not to say it won't ever happen, but there's things we'd rather focus on for the time being.
@Peanits
I wanted to provide my thoughts on how you can satisfy the Ultra-wide community while not giving an unfair advantage.
I think for the home screen you should just zoom it out. There is no unfair advantage to be gained while not in a game. Please fix this zooming issue. Even at this moment I would take the black bars over all my characters having there heads cut off, and not being able to see names or other info while getting ready for game.
As far as in game. I think you should offer your current solution (16x9 Forced with black bars) and have a dynamic scaling option. Show the first 70 or so FOV at normal scaling then between normal FOV (70%) and the remaining FOV (30%) provide a stretched screen. This requires you to load the screen as a flat image before being able to deliver this view to the user.
Most of us who buy Ultra-wides do so for Immersion we don not do so to be competitive. If I wanted to go hard mode, I would buy a 16x9 resolution such as a 27" and I would crack that bad boy up to 240 FPS. But that is not why I bought this. I wanted to really feel immersed in the environment. To tell you the truth its hard to see all the screen at once anyway. The dynamic scaling would provide the feeling of Peripheral vision.
I understand you have bigger problems. But this would be a very nice add for the people of us who use it. Once again even if this is pushed out years, please provide a forced 16x9 for the UI pre-game as the zooming is an awful experience.