MrCatHat
MrCatHat
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- MrCatHat
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Dead Hard allowed to make some risky plays along with other survivors and the Killer but since it seemed not to work 50% of the time, this were high risk high reward situations.
The change now makes the Perk not worth playing it since it - if not changed would seem to not work right - becomes like Deliverance which has a very small amount of use cases specially in a SWF.
If Dead Hard is now like the changes are proposed, this will instantly drop the perks value. There is now no trustworthy other second chance perk which allows a player to take a hit exept for `Metal of Man` which tbo no one really uses since you need to heal to take 3 protection Hits or you go down. In combination with the buff of Boon: Circle of Healing is now obsolete as well.
I would propose to change Dead Hard in a way that Killers can counter it better than "just bait and wait it out".
My Idea would be if you run back at the killer that this now wont work. since this would make it significantly harder to evade the killer.
or
In exchange for the Endurance status effect we reintroduce the Dead Hard Dash. This will give you a specific amount of distance and then make you exhausted much like overcome. It would counter the ability to get away with taking a Hit and vault a Window or "camp" a Pallet. It would just give you the right amout of distance to evade the killers swing.
In adition what isnt clear in the Developer Post is, if you used Dead Hard once, then unhook another Survivor will it bring back the ability to Dead Hard or dose this reduce the ability to evade one potential Hit.
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I'd like to help you guys eventho its a bit late to apply for help today :3