MogliDogli
MogliDogli
About
- Username
- MogliDogli
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Comments
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@IshinSolarc said:
https://forum.deadbydaylight.com/en/discussion/comment/1735240#Comment_1735240
Just because a killer is easier to use it doesn't mean that the killer just need to suck, that not how balacing works.
Playing a harder killer is a choice for the killer and his skill of being able to make use of the power, just look at Spirit, even though the game says she's hard to play, she's actually one of the easiest killers and still one of the strongest killers on the game, while Trapper power is "easy", you must be a mind game god to be able to play at high ranks.
For The Legion, there's no power in his power, it just makes survivors have only one mistake before being downed, a good survivor will still be able to take advantage and loop until god knows when.
Even when it is easy to do sth as spirit, she is still very hard to play perfectly compared to most of the other killers. But at this point she is a problem, because even the best swfs struggle against her, because of the lack of most counterplays.
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@Zarr0ch said:
I have been experiencing aura hackers a bit as well. Funny, as I started running spine chill, get in locker before the hook so bbq won’t work, killer stares at me from ages trying to decide if immediately finding me would be to obvious.
Same thing in multiple games. Plus being found suspiciously to many times.
It is obvious that you are in a locker when the person probably even knows in which area you are. With that mindset Otz would be hacking.
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@DurkaDurka said:
Imagine if his chainsaw was no longer an insta-down, but did NOT grant survivors a speed burst. So it'd be likely -but not a guarantee- to get a second hit on a healthy survivor. That'd be fun and still balanced probably.
You shouldn't really nerf an ok killer tbh.
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@WestX said:
It does feel kind of strange. When ghost face exposes me I atleast feel its kind of fair, most of the time he had to work for that expose in order to insta down me. With other killers like Myers who get insta downs they have to work for it.
But Bubba and Hillbilly? Nah they get free insta downs and people defend them. Why not just give Myers and Ghostface insta downs with no requirements then?
Why is it fair for the chainsaws to just have low effort insta downs?
Because they have a Charge time to use them and you can counter them with lockers, vaults, pallets, loops etc. Which should be more than enough options.
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@Ace_Ventura said:
I like your attitude, but DBD is not a competitive game. The players are competitive. The game itself has so much RNG (and it's dictated by so much RNG) it's basically a party game.
What is the rng you talk about when it comes to gameplay? The only things are trapper traps, chests and the 4% chance to get off the hook. (I do not count the matchmaking)
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@nursewannabe said:
https://forum.deadbydaylight.com/en/discussion/comment/1676883#Comment_1676883
Nah, it's really not, unless the team decides to hide for 2 whole minutes which is not gonna happen in most of the games. And by most, I'd really dare to say 99% of the games this is not gonna happen. Casual play is not a tournament, people want to have fun, not tryhard every single game and crouch on the corner of the map until corrupt is gone. Paired it with ruin undying on nurse, you just need to apply pressure on 4 gens instead of 7 making the survivors get almost to no progress, and you'd be a hypocrite to say it's not extremely easy on most parties.
And again, the coordinated team argument too is bs, because it won't happen on most of the games.
Also I mean what, once you get the first down, the information and non-information provided by bbq is already enough to start the snowballing game lol
"People want to have fun, not tryhard every single game" Suvivors gen rushing all time. Only meta perks and 4xItems with addons. Sure no tryharding.
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@Thasard said:
When the majority of matches you queue up in share this combo, it not only gets frustrating, but really boring too. I literally set out most matches and just hunt down all the totems to take this power away.
No combined perk power should be so strong that I anticipate it every time I queue up in a match.
I see more Killer perk variety in 3 Games as survivor than Survivor Perk variety in 10 Games as Killer.