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Mistheart101

Mistheart101

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Mistheart101
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  • Why is it that the listed reasons for Ruin being changed have to do with new players and the Emblem system? Don't get me wrong, I understand that new player retention is important, but Ruin is one of the only things that counters survivors breezing through the gens.

    Additionally, it's mentioned that the new Ruin is "insidious" in the late game, but there's a problem in that statement: Ruin simply does not make it that far, because it is a Hex perk. Or, rather, it doesn't make it that far in rounds where at least one person is aware of how Hex totems work. Having one of the reasons for the change be centered around new players feels rather unfair to killers who use the perk in higher rank games ("higher" referring to the tougher, more experienced ranks) for even the slightest bit of edge against equally experienced survivors.

    Regarding the Emblem part: Yes, it's one of the few things people have to help with an Iridescent Gatekeeper Emblem, but I think the general consensus among killer mains is that Ruin is more used to slow the game down than to ensure the Emblem.

    Long for a question, I know, but I wanted to add more context to it.