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MindYaBusiness

MindYaBusiness

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MindYaBusiness
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  • @Jamie_5 said:

    Is not gen speeds that are the issue (except with toolboxes) but it’s the maps. The maps are so large and safe for survivors that the killer can’t really do anything. Especially maps like Haddonfield or Ormond.

    So reduce map sizes?

  • So I've read through almost all the comments. My suggestion is making skillchecks appear a bit more frequent, but make skill checks with the great part show up more scarcely. After the ruin change, I feel like it's rather easy hitting greats, due to the training I had with old Ruin. Now here's another thing. When a skill check appear, make the gen progress bar stop until that skill check is either successful or unsuccessful. If it's successful, it resumes. If it fails, it takes it normal regression rate. What that does now is still make gen times the same, but also gives the killer leverage. As a survivor main, I can attest to how fast these gens are popped AT BASE TIME (no addons, no perks, nothing. Just solo). Since I'm decent with killers, they're still popping gens too fast. As a killer, I have to maintain 8 gens, 4 survivors, my perks, their perks, and map awareness ALL AT ONCE. With my suggestion, I'm not trying to bring back old ruin back perse, it's just an idea. Feel free to change or modify my idea on something we can all agree to.