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Mimir

Mimir

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Mimir
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  • Your Perks sadly won't work. Perks generally have to be available and usable by ALL Killers. Your perks are quite cool but they would not work on any other killer.

    The ability is far too easy to counter and very obvious when there's suddenly no killer on the map anymore. Especially vs. Survive with Friends he would be absolutely useless.

    Also, how does he actually kill people? Just by healing? That would absolutely not work for a long time.

  • The concept of this killer is really nice, however, she is massively overpowered.

    5 Jacks-in-a-box with a recharge rate of 60 seconds and an active duration of 120 seconds? That means you have at least 3 active Boxes at any given time. The effect is basically a Hex: The Third Seal + Nemesis + Toxic Explosion. The Insanity effect on top of it is a buffed up Doctor / Plague with Ultra Rare Addon. To disable that you need a teammate and waste 10 seconds.

    All that in ONE Ability.

    Then she also has the hammer on top of it. The hammer grants the exposed status effect, an effect which other killers have their whole power dedicated to or which you usally need a perk with massive drawback for - She just gets that as her power, on top of the already insanely strong boxes.


    Then the Perks:

    Circus Bonanza is a map-wide "A nurse's calling" combined with "Discordance" in one perk.

    SMILE! seems okay-ish to me although still very strong. Maybe make it restricted to skill checks on generators.

    And then Hex: The Joke's on you.. Damn, that perk is the most overpowered thing I have ever heard of. 10% Movement Speed increase PER TOKEN? To remind you: Hex: Noone Escapes Death gives you 4%. Play with your food gives you 5% to a maximum of 15 and you lose them very rapidly while playing.

    30 Meter explosion range upon cleansing that totem? That thing is basically a Haunted Grounds with an overpowered effect on top of it.

    So yeah. In theory you have some really nice ideas, in practise, everything about this killer is massively overpowered.



    Same goes for the Survivor perks, by the way.

    Lithe gives you a 150% Movement Speed for 3 seconds. Daring Leap gives you 120% Movement speed for 70!!! seconds. That means 70 seconds of being able to outrun the killer and not ever being able to be caught. At all. (Killer has 115% movement speed, remind you).

    High Flyer seems like old Balanced Landing (which was nerfed for a reason) just in even more broken.

    Chalked Hands seems like a reverse Borrowed time. The idea is good, but what the f* is that "100 second" Duration? Make it 10 and it is actually an interesting perk.



    So yeah. In my opinion, you got a nice creative mind with cool ideas but sadly not a good understanding of how to create balanced content.

  • Probably because you are incapable to open your threads in the proper sub-section of the forum. That's bad karma.