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MikeyMMC

MikeyMMC

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MikeyMMC
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  • @GrimoireWeiss said:

    If Sprint Burst was activated on button what would be the purpose of Dead Hard? It would be like 10 times stronger.

    Yeah, I wasn't specifically talking about that situation with Sprint Burst and Dead Hard. I think thats actually a bad idea, but I mean the more control in general. I guess I should've made that more clear.

  • Agreed. I can see hatch spawning only under 3 conditions:

    • All 5 generators are completed
    • Only 1 survivor is left in the match
    • Cheating or hacking is detected on the part of the killer

    Theres already a way to detect hatch before it spawns (without cheating) so if you're paying attention you know where to go.

    Also, maybe, keys can be changed:

    • The Rare Broken Key cannot detect hatch even with add-ons
    • The Very Rare Dull Key can see the aura of the hatch once it spawns within _(8?)_ meters, but cannot open a closed hatch without a very rare or ultra rare add-on
    • The Ultra Rare Skeleton Key can see the aura of the hatch once it spawns within _(12?)_ meters, can can open a closed hatch without add-ons
  • From the MMR leaks, apparently when your MMR is high on one killer, it raises the MMR of all your other killers (even if you've barely or never played that killer). This leaves a lot of artificially high-MMR killers (no offense) and not enough high-MMR survivors. Not saying this is true or untrue, but this is what the leaks apparently showed. Hope this answers your question!

  • I think thats a little overboard. If Self-Care combined with a med-kit is the main issue for you, then add a caveat to Self-Care or the med-kit that one cannot stack or be used with the other. I think a minute of healing is excessive, especially when it seems that basic attacks will automatically have sloppy butcher. If anything I can see increasing all healing times by 5-10% or by slightly increasing healing sounds. Not to say that your whole build should be centered around stopping healing, but there are plenty of perks to stop/slow down healing or skill checks during healing. All that to say, I don't think a whole rework is necessary for healing, but maybe altering times and making Self-Care and med-kits not work together.

  • @Brokenbones said:

    Could you please add a third option that's like

    'Wary/Willing to Try'

    That's the camp I'm in right now. I've seen a lot of people had positive experiences with the last test but I did not. For the first time in a very long time, I had DS go off basically every game and not because I did the classy forcing it technique i was legitimately tunnelled a lot and so were my team.

    Same here, I'm wary and willing to try. I'm looking forward to maybe getting more competent teammates; it's tiring seeing teammates dive bombing hook and getting into a chase and downed. I'm scared how (possibly) sweaty killers will be forced to be now.

  • I think this is a great idea, but there's too much variability. Do you want more offerings? More perks? More offerings? More items (for survivor)? What levels of those things? If there was some way to choose a 'focus' on certain things I think it'd work. You could choose like "Focus on offerings" or "Focus on common rarity"