MiddleMang
MiddleMang
About
- Username
- MiddleMang
- Joined
- Visits
- 40
- Last Active
Comments
-
@Jejune said:
https://forum.deadbydaylight.com/en/discussion/comment/851974#Comment_851974
What I dont understand is why stagger wasnt a problem in 2.0.0 and its suddenly a problem now...
Haddonfield was already out by that point. Not to mention stagger was the only thing that made BL good, before that it was horrible.
I also find that it's what makes the perk fun, and it feels good to use on a seperate level from viableness. And if people are saying muh SWF then the game devs need to decide whether the target for patches is solo players or swf. They should buff killers, not make survivor more boring and useless (after exhaustion). Pretty sure infinites haven't been a thing for a while with bloodlust and exhaustion.
-
@Terratoast said:
That keeps the part of the perk that is the problem and removes the part that wasn't the problem.
Balanced Landing has been the way it has been for a long time, I don't see why all of a sudden it's a huge problem. I figure that's "meeting half way" anyways.
-
@miaasma Gotta love the Rick and Morty watching, Sun Tzu reading, 150IQ spirit mains. I love that she's a good killer but she really needs to get that "mindgame" 4D chess ######### out of her players heads. When I play spirit I think I've 4k'd every match in red ranks, and all I have to do is phase, test for collision, and then rely on sound. If they left me I'll hear it, if they're anywhere near me I can just run around till I bump into them, usually having enough time to test the area and still move towards sound after. I play wraith the most probably, and I find it hilarious that spirit has no kind of animation for popping out of phase, it can just be done whenever. So anyone saying to just slow walk away, you won't be getting very far when I decide to just end my phase and catch you creeping out the door. Don't want her nerfed but there's also very little counterplay. Maybe literally just the removing collision detection would be alright. I also don't think anyone would really complain if the other killers were buffed to her level, which is my way of balancing stuff in other projects.
-
Design wise I'd prefer the crow-person or entity-like survivor-turned killer, but mechanically this sounds interesting. I really love the idea of mixing Franklin's Demise with Recycle, and finally having a way to not only play against items but use them to your advantage. Maybe with recycle he can even open chests himself. Smash sounds just a bit strong or redundant though, and very similar to Pop Goes the Weasel, which has the hook requirement at least. New and Improved doesn't sound strong at all but maybe it has a niche. Really like the gameplay ideas of this killer overall!