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Meteorizer

Meteorizer

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Meteorizer
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  • He's super easy to win against, he's way to weak, so yes and no. I like facing him when I just want a chill match, and no because it's too boring and practically a free win (Unless you make constant dumb mistakes)

  • I guess the thing is, nerf her too much and then she will become weak. All I think they really need to do is make it so her shards glow bright (So it's clearly noticeable) to indicate when she's phasing, make it so you only see the glow if your within something like 16-20m of her. This will allow stop her stand still mind game which is one of the biggest issue. As regards to Stridor, I don't think the perk should be changed, instead maybe make her "Wind sound" cancel out survivor sounds, or something like in intervals, she can't hear survivors for 5 seconds then can for 2 seconds, and repeat while she is phasing.

    Personally, I love going against Spirit, (If they don't run Stridor) I find her really fun to face. Stridor is what ruins it mostly and the stand still mind game can be problematic. She does NEED a couple nerfs but we don't want another killer that become super weak that survivors can just bully easily

  • What seems to be the main problem that people complain about is her "Stand Still Mindgame" My suggestion would be to make her shards glow bright. If you are within something like 16m of her you can see the shards glow, if you're out of that range you won't be able to see it. A bit like freddy. That way if you're 20m you won't see her glow and would still be in terror radius range so won't hear wind noises. But you would have a considerable distance as your advantage to keep running/block line of sight in case she is faking it. It would stop the standing still mindgame cause it's mainly used in close range. You still won't know where she is really, but you would at least be aware she is phasing.

    No this wouldn't kill spirit imo cause she could still do mindgames like phase, and stand still etc etc.

  • Make it so her shards glow really bright when she’s phasing. But make it only visible if you’re within a 16m range of her. That way you’ll still be in her terror radius and won’t hear the wind noise but you’ll be far enough away that if you can’t see her phasing you can choose to keep running and gain even further distance if she decided to phase. And so her standing still mind game is gone. Cause you’ll be close to her when she usually does it. That way there’s more indication for the survivor, but still keeps the spirits core gameplay.

  • I would just suggest that he needs to aim his gun for about 3 seconds before he can shoot. Survivors then at least have a bigger window to react, or give him a huntress mechanic where he has 3 bullets and he has to reload from lockers.