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MementoSbucci

MementoSbucci

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MementoSbucci
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  • @SunderMun said:

    I mean half the characters' names are censored, and you can't even say 'the pope' lmao

    WHY WERE YOU THINKING ABOUT THE POPE IN ENDGAME CHAT💀

  • @glitchboi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2410229#Comment_2410229

    Not really.

    1. It's a hex totem, meaning it can be cleansed.
    2. It would still have counterplay, that is to hold W until you see a new window/pallet available for use. This can actually hinder the killer depending on who the killer is.
    3. It only applies to basic attacks, meaning Huntress can't use this to her advantage with her hatchets and built-in STBFL.

    no, the exact opposite, it completely wastes the gameplay, at the beginning of the match a lot of survivors will be hooked while the others won't do gens but have to search the totem.

    you cant "just hold w until you see another pallet" because if he's chasing you he will be closer in that 8 seconds that you need to find another pallet, then he will hit you and all the pallets you just found will be unavailable, until the killer catches you.

    is even worse with killers with mid-range attacks because you can't stun them at all, so you're forced to run somewhere, and in open maps with less cover objects than other maps you're gonna die for sure.

    i've been playing a match 5 mins ago as a survivor and met this perk, rank 1, we died in 10 minutes from the start because of this perk, the totem was impossible to find, we fell one by one in a really short time, with the right map and this perk the gameplay has no sense at all.

    this perk should not exist, it takes away from the survivor the only thing he can use to defend himself, it's like giving to survivors a perk that prevents the killer to hang themselves in the 3 hooks closer to where they've been catched. causes the objects on the map from which depends the ending of the match not to work.