MekAchivmentsFunAgen
MekAchivmentsFunAgen
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@jmwjmw27 said:
If you remove the bloodweb and let people buy what they want, then BHVR will never be able to change any item or addon ever again because of complaining.
Strong item/addon nerfed - undo the nerf, I put all my bp into this so I dont have anything else to use!
weak item/addon buffed - so what, I dont have any of these, ill just run my meta addon/item so I dont have to grind BP!
Bloodweb is good because it gives you some control over what you get but still forces you to diversify. The issue with the bloodweb imo is how absolutely punishing it is for newer players by forcing them to commit to one main until they play enough to dump levels into different characters. (Which would not change if you remove it, a new player will not be able to afford buying a full perk loadout + items + addons + offering for every character they want to play, esp killer)
In response to your
"Strong item/addon nerfed - undo the nerf, I put all my bp into this so I dont have anything else to use!"
I would like to say, there is no need for people to buy 50 addons when they can just buy X number of addons depending on how many matches they want to play for a given game session, the meta, or simply what they want to experiment with. -
@SoGo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4036297#Comment_4036297
Because DbD is not the stock shooter everyone apparently wants it to be.
When they changed the add-on colors to "fit in with the industry" my eyes were about to roll 720 degrees.
While the grind is annoying at times, handing players everything day 1 is making it so you have no real progress ahead.
I think progress is when you unlock and keep something, such as perks; but not when you unlock and lose it the next match, and repeat the process- which is called grinding.
I am fine using bloodpoints for perks because I know eventually I will get the perk that I want, since every level in the web gives a few perks + there is a finite number of them (you can't have the same perk at level 3 more than once for someone).
However, for items or add-ons there is no cap, nor any guarantee that they will show up in any bloodweb level.
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@SoGo said:
It would get really boring if we removed the Bloodweb, since that would mean Bloodpoints are useless, which would mean Prestige is useless.
Outside of flexing and who gives a crap about that.
All of that would make this game really unrewarding, since the Bloodweb gives you a sense of progression, you are getting somewhere.
I disagree. I think that by making it harder for players to play the way they want to play, the game becomes unappealing when you can't equip the stuff that you want; and it becomes frustrating when you finally do have your setup but lose the match.
Why not just have a shop where players can choose what they want to buy with bloodpoints, as opposed to having to choose from a randomly generated list of options?This game is kind of strange as opposed to the industry trend: in other games, COSMETICS are RANDOMLY given (e.g. CSGO, Smite), whereas you get to choose exactly the character or equipment you want to play as once you have unlocked them.
In Dead by Daylight, you can get EXACTLY the COSMETICS you want that usually have no effect on gameplay (other than blending in better); however, you're supposed to grind and hope that the things that have a direct impact on gameplay will appear on a bloodweb.
You may argue that bloodpoints are earned in game and not premium currency; but I'd like to point out that most adults do not have too much free time, so if they ARE hopping in on a few matches, they should be given the chance for maximum enjoyment. After all, just like money, time is also a currency.
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@Lexilogo said:
The map-related achievements issue does really need to be resolved, but to my understanding doesn't Play Map Showcase work on a different queue? Having it permanently for every map would cause matchmaking issues.
I personally think changing the achievements themselves is the better route. I don't understand why Hemophobia ever map-specific, and Outbreak Breakout could be changed to something like "Escape via the Exit Gates on both the East and West wing of RPD".
I meant to say that one map should be available for 1 or more days. For example, let's say
On Feb 1: Play Map Showcase= Crotus Prenn Asylum
On Feb 2: Play Map Showcase= Racoon City East Wing
On Feb 3: Play Map Showcase= The Decimated Borgo
etc.
They could also run newer maps for longer durations, or increase the duration when a new media for some licensed IP comes out to attract more players (for example, Feb 3-5 could be for Racoon City if there was a new Resident Evil game coming on Feb 7 or something). -
I agree with this. People should not be punished for going for trophies due to RNG in map selection, and for playing the game on or after 2025.
On that note, I think if they could keep the "Play Map Showcase" mode regularly and switch the maps around, that would make things manageable.