Avatar

Managomousx

Managomousx

About

Username
Managomousx
Joined
Visits
16
Last Active

Comments

  • I've noticed the exact same thing, which has provoked me to slowly stop playing altogether.


    If the devs actually decide to go through with hiding rank altogether, I will definitely be leaving this game as I don't agree with keeping people misinformed. I mean....to provide no logic or reasoning behind it is bad enough, but keeping people misinformed is just dirty.

  • How many secretly still wishing it were chain chomp :p

  • I play both survivor and killer, so here are my thoughts...


    I think the problem people have with NOed in particular is that it really does reward bad killers. In a sense, it's a comeback mechanic similar to the blue shell in Mario Kart. You can say that survivors are bad for not cleansing all the totems...but NOed in itself is a lame mechanic.

    I don't agree with nerfing it...but I do agree that it would be nice to either have an indication that NOed has been activated without the need for the killer to down someone...or having a totem indicator to let survivors know how many totems are left. Is a totem counter really that unreasonable? I think it would help solo players without making things easier for people who team.


    As for ruin, the mechanic was stupid. I understand it was meant to delay the game so this way killers have more of a chance...but the gameplay that it resulted in for the survivors was not exciting and was very derpy. "Oh ruin is enabled, merp derp time to run around the map aimlessly looking for it". It does not promote skillful gameplay for the killer, not does it promote skillful gameplay by the survivor. I like the iteration of Ruin now as it makes me more hesitant to leave a generator.