Malevolent
Malevolent
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- Malevolent
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@FlyArrow said:
This is an idea that Identity V has done and I was curious if we could also have this applied to dead by daylight? Or maybe have all perks unlocked for a day or both. I feel like the proportion of free content and purchaseable is not well balanced. We only have 2 free dlcs and 1 free survivor dlc. Correct me if I'm wrong but thats a pretty ######### system. As more and more licenses have been the main focus of the game and also doesnt allow the devs to have free players enjoy base game + free content without purchasing additional content. I understand this is a marketing strategy but I feel DBD has been doing very well in terms of cosmetic purchases and there's just way too little we get. I've bought all the dlcs and im curious if we could get more for people who can't afford the game? The two killers that is free, huntress and Nurse requires skill to be used compared to the others and I feel its very unfair. I hope you will consider this idea in the future. Thank you.
Have you ever heard of the shrine of secrets? It’s a pretty awesome feature and if you play quite a bit, you can unlock a new perk every week. Also most of the best killers (and killer perks) in the game are all free killers like Billy, Spirit, Nurse, Huntress, Doctor, (Perks consist of Enduring, A Nurses Calling, Hex: Ruin, Hex: Devour Hope, Pop Goes The Weasel, Spirit Fury, (I cant believe I’m saying this but) Spies From The Shadows, Whispers, and more) and some of the best survivor perks are free like Dead Hard, Borrowed Time, Adrenaline, Self Care, Iron Will, Quick and Quiet, Bond, Spine Chill, Small Game, and many more (Spirit and Doctor aren’t necessarily free but if you play the game, you can earn irri shards and buy them with those). You don’t need to buy things to be good at the game but it makes it a bit easier
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@limierr said:
https://forum.deadbydaylight.com/en/discussion/comment/1180341#Comment_1180341
Wait so if i resume :
=> You get in a corner of the map at more than 40m
and
=> In a spot where is 0 locker at 20 m of you
and
=> There is no gen unfinish to hide
and
=> The killer manage to down, grab, hook and finish the hook animation see survivor aura in less than 5s... To make it simple , the only moment it could occurs is if the survivors is nearly under a hook.
and
=> Following this 4s you are in open space where the killer can insta come and so you can't stealth at all.
To be honnest, this scenario even by statistic or will appear ONE time in a week (exemple : focus on destroy a totem, late save hook for another survivor, ...)..
"And it is also a huge pain in the ass And a disadvantage to have to stop what you are doing every time a survivor gets hooked which is a good majority of the game" : isn't the point of a survival game to survive ? Isn't survive apply to pass some difficulty ? And honnestly :
=> Any decent survivor can loop a killer for 30-40s (3x half generators) for one chase without taking in account the fact to found, hook, ...
=> You waste around 8s to hide and make sure to survivor and complete a generator that won't be reveal (so you don't lose your progress unless you show yourself to the killer but here bbq won't change much).
" Nothing will ever get done that way." : ok let makes some small calcul :
=> 4 survivors = each others 80s to repair one gen
=> Time to found a survivor : around 15-20s as i take in account the first hit.
=> Time to down the survivor after loop : 30-40
=> Time to hook a survivor, i will take your 5s.
==>> So it makes for one survivor from 50s to 65s. So if i make a small calcul there is around 3 gens nearly done or 2 gens done (with time to hide and make safe rescue).
=> Let imagine you who don't follow this rules and decide to do the gen in all case :
*The killer will need around 8s to get to you if we take an open space without trouble.
*You will take around 40s to loop and 5s to get hook so in total : 53s.
*The survivor will be save without trouble and heal directly : 16s for heal alone and 1s for unhook from memory with 8s to get to the hook so 25s (half of your loop time).
*During this time another survivor will repair a gen as the two survivors will repair a gen together.
=> As the killer will have hook his second target , survivors will have two gens well progress.
and etc.
If you resume the situation you will have 3 hooks as all gens are complete or nearly complete.
"And as far as the locker thing goes, there are not always lockers in close range." : but a place at more than 40m of the hook , where there is no gen or even a locker ... It is EXTREMELY rare.
"I have been getting stuck with [BAD WORD] team mates who go down all the time recently and bbq does not help with that." : HERE ! You point of the problem yourself. The problem is not the perk, it is your teamate.
