Maidenless
Maidenless
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- Maidenless
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I understand whats trying to be done here, but the reality is that the nerf was already announced about a week before it happend. The testing period for the item felt small. The feedback from what I remember was also mixed from what I could gage. Some survivors did not like vial, I presume because it wasnt used properly. In my honest opinion - as a survivor main who dabbles in killer as well - I played what had to have been about 30-50 games with unnerfed vial (disregarding the opacity nerf first). I can confidently say, I felt it was too strong. It doesnt justify the two charges it has now though.
For context, I feel its important for me to explain why its strong. Two reasons. One is time gated behind the fact that most killers are still adjusting to how to play around vial, and understand what it does fully. Second is because when used properly, it becomes a powerful deception item that allowed me to break a majority of chases, either by losing the killer completely or by gaining enough distance to reach another loop thats a good distance away. Now of course, effectiveness could go down when killers understand the mind game that is ususally involved with a vial play.
Of course, behavior realized the potential of unlimited uses in this aspect (very quickly) and announced the nerf before the patch came in. However, as many other plays already expressed in feedback, the two charges - from what was unlimited uses at a 60 second base CD, is overkill. I understand behavior might be trying to gage how two charges affecs gameplay from a bigger picture, but now you wont have me, and most other players using it at all because of its extremely low value (two uses per game). It might end up in the same cobwebbed bucket of maps and keys if it isnt adjusted.
Anyways, thanks for coming to my tedtalk ill be using my medkits and toolboxes again <3
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The switch running at 30 FPS is huge. I can tell when I'm running against a switch gunslinger, PC to switch advance especially is most prevalent. I don't think they will ever be able to raise the FPS on the switch, the graphical limitations are something that's limited by hardware. I would suggest avoiding ranged killers if you play on that platform, best of luck on your games.