MLG360Proscoper
MLG360Proscoper
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- MLG360Proscoper
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Comments
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Ok..... That would make the game a lot more boring for survivor. You sit, hiding, doing nothing until the killer finds you, and then you just accept your fate? Nah that's bull. The sad thing is people already play like that. And you don't need to specifically play spirit and nurse. Pyramid head, hag, huntress, oni, etc. are all very good killers. And you don't even need to play good killers if you practice a lot with bad ones. You can play anyone and still stay in high ranks if you're good at them. A lot of youtubers, for example. I do agree survivors can be really annoying to go against, but really only if they're in a swf. And swfs should maybe be needed, and that'd help fix the problem .
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As a huntress main, and someone who plays survivor a lot as well, I think they should very much shorten the time 90 seconds is too insanely long. Maybe down to 30 with the green one and 5 with the brown one. I think that'd be much more fair than the current time.
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Face camping? Barely a problem for me, like once a week maybe a little more? Tunneling? Several times a day, sometimes several games in a row. They need to make tunneling more penalizing. I know, I know ds, and I run it, but sometimes I run them for it's duration and sometimes I already used it. Like fr please bhvr
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@Tactless_Ninja said:
It's balancing sir.
Spine Chill is way up there in the needs to be toned down with it's free info. Either needs to be Line of Sight or be activated by being inside the killers Terror Radius.
Adrenaline needs more conditions or be spaced out so it's useful mid-game. It's a huge middle finger to the killer at end game.
Slippery Meat needs a complete rework. Deliverance is a 100% unhook. Why would you even want Slippery Meat?
Flip Flop needs a sizable buff. So does Buckle Up. Relying on slugs is few and far between.
Object of Obsession should only show aura in last known position and be given a cooldown.
No Mither...no comment.
Vigil needs a big buff (but not to exhausted effects leave that ######### out).
I don't even know what luck does so buff Up the Ante I guess by making what it does clearer?
Buff Lucky Break. Like seriously, 1 use?
Iron Will should have a time limit inside the killers Terror Radius and recharge when it's outside it.
Nerf Plunderers ability to pull Skeleton keys out of every single chest.
Buff Premonition to give a brief on screen cue of when the killer has been detected. It's easily missable given how many downsides this perk already has.
Buff Red Herring to see gen explosion indicators.
That's all I can think of.
Edit: oh and deactivate DS after last gen gets done.
Spine chill should stay the same but like halve the distance when killer is undetectable adrenaline should just shorten the speed boost, they're slightly buffing the chance of unhooking and the point is deliverance is useless if you're first hooked; slippery is not. Also deliverance you're broken and you can't just farm a survivor. Flip flop should have a buff where the more wiggle progress you get the more recover progress, so it goes both ways, idk about buckle up but it does need a buff. Idk how they'd nerf OoO, iron will is fine, stridor is very much a direct counter, and last but not least idk about plunderer's, I get brown toolboxes every time.