Lunareclipse_20
Lunareclipse_20
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- Username
- Lunareclipse_20
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Comments
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@cluelessclaudette said:
BHVR needs money and OP Killers SELL SELL SELL!
I dont think they have dropped a single killer in an 'OP' state in years. We've certainly had killers released in very strong states, like Chucky, but, even he is a much stronger killer now than he was on release, no where near 'OP'. I definitely dont think BHVR needs money because they have a paid for game that has NUMEROUS paid LICENSED DLCs that all have a large amount of paid for cosmetics that also has a very large and notable dedicated player base across multiple platforms. Youre a tad delusuional if you think they 'need money'.
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@GlamourousLeviathan said:
He is actually a very okay killer. His wolf form is useless. 99% of the time you are better off using vampire form rather than wolf form. The thing is that the vampire form isn't that crazy either, it is just slightly better Nemesis. The bats are solid though.
I dont even think Vampire form is better than Nemesis. The only thng it has going for it is that it has more range than Nemesis Tentacle Strike. Hellfire cooldowns are MUCH more punishing. Nemesis cooldown is limited to his recovery time which is lower than Hellfires (and he moves much faster while in recovery too) and his charge time, also faster than Hellfires. Hellfire has a harsh 7 second cooldown. Also in tier 3 Nemesis moves faster than Dracula while charging his power. Theres also the part that Nemesis can drag his hitbox around making his M2 much more deadly in chase. Overall this makes Tentacle Strike a lot better than Hellfire, though due to his other forms (mainly Bat form) Dracula is as a whole much stronger.
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@Hecata_Harbinger said:
Killers are way to overpowered it's no fun to play survivor anymore, because all the killers play exactly the same as though they never got buffed, we would like to get more than 11k blood points per trail because of killers who end up getting blood points for playing sweaty.
Self Report. Just try to get better at survivor
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@Aceislife said:
Nvm
I know you edited this but ill explain anyway:
- Phase moves much faster than Bat form. Even without add ons Spirit catches up way faster.
- Bat form is visible to survivors while Spirit Phase is not and instead survivors have to guess her loction based entirely on sound
- (The big reason) Spirit can M1 straight out of her phase while Dracula has to switch to a different form which carries a lot of downtime to it. (Spirit can create 50/50 scenarios while Dracula cannot.)
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@kaneyboy said:
he definitely needs more cooldowns on his abilities. Having 4 killers in 1 is pretty annoying.
He at best can be considered to have nerfed aspects of 3 killer powers wrapped into one. His cooldowns dont feel like theyre anywhere near part of some problems he has. Dracula has some of the harshest cooldowns of any killer completely made up by the fact he has 3 different powers to choose from. This is fine. It feels completely fair on both sides. in fact one of those powers feels completely useless in comparison to the other two for killer. I see so many people on the DBD forums highlighting personal frustrations with Dracula and those being reasons for a nerf but no one points out his actual (granted mostly minor) issues that should be addressed. it seems that when the newest killer isnt B tier or under DBD players absolutely hate it… super boring imo.
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@jajay119 said:
the only thing I dislike about him is he can hit you through vaults with hellfire - you don’t even need to be on the floor or gets you in mid air. He already has the wolf form and the bat form to help in chase I don’t think he needed that too.
BHVR’s current trend seems to be stacking killers with every conceivable counter to anything a survivor does.
Ngl this is a frustration i dont understand. It wouldnt make sense considereing how Hellfire works for it to not hit over vault locations. It would be a MASSIVE unnecesary downside and would feel extremely frustrating from the killers POV. It would only make his reliance on bat form more prevelant and would kick him down the tier list hard in a unfair fashion. Nemesis and Xeno can also do this with no cooldown and Pyramid Head not only hits through vault locations but also all surfaces not affected by elevation. Wolf form is not enough of a compensation to justify a change like this. It just doesnt make sense.
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I have to mostly disagree. Dracula is definetly a top killer. IMO atleast top 7 or 8, but i dont feel he is as frustrating to play against as people make him out to be. He very much so feels like a much more fair and enjoyable Spirit. His main playstyle is to aggresively chase down survivors in bat form which plays out very similarly to Spirit. He shares a lot of her counterplay, (Iron Will, crouching, slow vaulting, etc.) but isnt able to create the same powerful 50/50 scenarios she is. He has elements of that, but its no where near as oppresive or boring as her. In place of this he has Hellfire (and Wolf form, but i'll get into that in a bit.) which is a powerful M2 to make up for not being able to insta M1 out of Bat form like Spirit can with her phase. I honestly dont think the cooldown is as short as you described? If you look at the killers with similar powers to it (Pyramid Head and Nemesis) they experience next to no cooldown and can continously fire away at survivors. Again feeling much more fair and can feel less frustrating to play against. His zoning is definitely not better than Pyramid Heads. Its strong but it remains on a similar level of strength to PH due to their very similar slowdowns they receive while readying their power and releasing their power. I believe you have highlighted some personal frustrations with the killer and havent actually looked at him as a whole in comparison to other killers, which is totally fair. We all are entitled to an opinion. However i feel you didnt bring some actual somewhat big issues with his power that i believe should be addressed in future patches.
- Wolf form is laregly irrelevent. After losing the hug tech Wolf form lost a lot of versatility and playability that Hellfire has. Theres a very little amount of tiles and loops that Wolf can play over Bat + Hellfire, and for those it cant play (which there are many in comparison.) Hellfire can very easily play. Hellfire is overall just a much more versatile and strong option for Dracula in the chase. Wolf only offers very niche tracking capabilites.
- Medusas Hair add on. I believe this add on is one of, if not his best due to the fact that teleporting to survivors near vault locations in a chase, applying that hindered affecr, can create very unwinnable scenarios for the survivors. It makes things much more commital, which is very powerful with Hellfire, and can simply just make it so certain pallets and windows are unreachable by the time Dracula can get an M1. It helps play into those Hellfire 2 tap situations and overall feels much too oppressive.
Though i personally believe these are his only major issues and he overall feels very strong but fair for the most part.