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LoonaXIX

LoonaXIX

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LoonaXIX
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  • @Pawcelot said:

    BHVR would never allow for that. Anything that helps a player work their way through the Rift isn't OK. They'd lose out on money from people buying Rift premium and tiers.

    lmao how so? Completing all the challenges doesn't grant enough EXP and shards to complete the pass, it will get you to around level 30 of the pass from just shards. Sure they'll miss out on a SMALL amount of money, but for the benefit of their players why not change it? Who am i kidding, they dont care about their players, look at the servers lmao, hit validation was the BEST thing this game has had in 2 years, it was removed in 2 days, all because they don't know how to code projectiles properly.....

  • @mistar_z said:

    Because it was either A. just a test and they wanna fix more stuff first with it or B. Like every other thing in this game the implementation was an absolute dumpster fire of change.

    The hatchets for me turned into the size of pallets for some reason, i would be able to hit survivor even though they were more than two meters away from the hatchets but the hatchet would magically lock on to them.

    thats exactly what this game is like WITHOUT hit validation, tahts why i usually instantly DC against huntress and Death Slinger, they both miss you by a few meters and still get a hit, even though you dodged it perfectly, hit validation resolved that, and now im back to DC'ing every time i face one, its just insanely unfair and unfun. Huntress is deadass the most OP killer without hit validation, doesnt even need to hit you to get a hit.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1604710#Comment_1604710

    Well I didn't have to be, then in comes validation and you have to be, then it goes and suddenly you don't have to be again. One hell of a coincidence

    and yet for me, it was like that and has been like that ever since the dedi's were added, even showed multiple videos on the reddit. Never got fixed.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1604623#Comment_1604623

    Well clearly people were having issues with it (there's quite a few videos, actually), enough for it to be disabled.

    As someone who was learning nurse at the time, let me tell you, you had to basically be making out with them to get a hit.

    lmao thats been an issue since the dedi's, its the reason i stopped playing nurse, it wasn't hit validation at all, it was just nurse being silently broken by dedi update. You legit had to be touching people like body to body to hit 95% of the time, and im an experienced nurse so its not like i just dont know what im doing.

  • @GoodBoyKaru said:

    There were bugs with Deathslinger, Huntress, Nurse, and hitting through windows mid-animation. The beta was disabled to fix these issues and shall be re-enabled later.

    Never saw these issues, i only played against one huntress (most op killer without hit validation btw, since she shits even though she missed by 3 meters, ridiculously bad), the one huntress i played i was relieved to see her clear misses actually miss for once, and hatchets that should have hit actually hit, although i only played 1 game and only got hit once because when the connection is good, like it was with hit validation, shes one of the easiest killers to go against and its near impossible to be hit by her, same deal with deathslinger, nurse was the exact same as she had always been. I also played huntress for 3 hours while hit validation was up, never had an issue hitting hatchets up close, i also never had BS hatchets hit, so i didn't need to let survivors wriggle off for an unfair hit. For me, hit validation was nothing but good and there was no issues.