Leaky
Leaky
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NOED is completely balanced if you think about it.
First thing I want to say is not every perk has to be focused around early and mid game. End game builds are a thing, and powerful at that. But it is still balanced.
The thing with noed is that it does not activate until all the generators are done. You have plenty of time to cleanse totems throughout the match, especially if it is a ######### killer. You not cleansing totems should not be a viable reason for noed being OP.
Another thing to not is if noed does appear in the end game, and the killer is bad, let's they got one hook all game. If they are really that bad you can go find the totem and cleanse it and still get out. This shouldn't be a problem unless you are bad yourself.
The last thing is that the killer has to play without at least one perk for 95% of the match. There are trade off to using noed. And even so, you have a chance that noed won't even work because the totems can be cleansed. It's a risky perk for killers to use.
As for new players, it is not all to bad, they just have to learn to click and hold their mouse button and cleanse a totem. The only problem they would have is finding totems, which is with any other hex perk you could put on.
The problems for new players is not any of the perks, but the matchmaking. People who have sunk a lot of time into the game as killer and have a ton of their three perks can be matched up with new players. That is not really fair, but that is how it is. So the new players aspect is not noed or any other perks fault, but how the game searches for players. That is an issue I would rather discuss than a balanced perk being nerfed for no logical reason