LaraKraftCheesse
LaraKraftCheesse
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@SpringMyTrap said:
I think the best rework to invocations would be to tremendously nerf the effects and the penalties / price they require.
This game cannot function with high risk high reward perks, especially on the survivor side, because that always requires killer to go out of their way to deal with somehow which is simply miserable.
Invocations should apply minor penalties / temporary negative status effect, take about 15 seconds to do and the effects should either be temporary or not much more significant than the effects of similar perks.
I/E treacherous crows should only work for you and only in a limited range (like 32-40 meters). Weaving spiders would probably need brand new effect because generator progress perks are a whole other level of flawed.
If invocations would be global and impactful as they are, they cannot possibly have a strong or fair effect for the survivor because then it would mean the killers will have to play around invocations. Having the game revolve around constantly checking basement is the same kind of miserable gameplay as chasing boons when they were overpowered except it's even worse.
I completely agree with you on the part that it shouldn't involve objectives, which is why my suggestions revolved around having some niche effects which may or may not provide value in the match but put Invocations in a usable spot.
However, having them work only for the perk user and temporary wouldn't make it unique and worth the hassle, take Hardened for example.
While Invocation Perks share similarity with Boon Perks, they require more time investment (90 seconds let's say) AND a penalty which is being broken (or gain 1 hook state as suggested) and cannot be reapplied.
I don't think the killer should check the basement constantly as they will be notified of the effect through the HUD and deactivate the Invocation ONLY if they were bothered heavily by it's effects.
From the Killer's POV, having a Survivor waste 90 seconds and lose 1 chase for a certain effect instead of completing a gen and possibly having a good chase is a fair trade.
From the Survivors' POV, it unlocks new Perk combinations and team play that could spice up the game a little bit and make Invocations somewhat usable.