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Lanxcapo

Lanxcapo

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Lanxcapo
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  • ok, i think you made a mistake by making this thread, by reading the title, i coul already tell that 75% of this was going to be pure salt, but i think it's better to redirect the question on how to prevent the remaining players from being punished for a quiter

  • @ZephanUnbound said:

    Trapper needs some work for sure in my opinion. Overall the worst killer in the game in my experience, especially after the ruin nerf. Before ruin gave you time to set some traps in the grass near key loops at the beginning of the game, but now if you take the time to set traps at the start of a match, like 2 or 3 gens pop before you are done. He's even worse on indoor maps since there is no grass to hide traps in, survivors can easily see them and disarm them.

    i have to agree somewhat, after playing some of trapper, i know perfectly well how weak he can be and feel, and aldo ruin is far from it's prime, to do an early set up, you can still use corrupt intervention, but at least he can do something, being locking down half of the map and negating pallets windows and corners, and even though i feel that he does need some change, i still don't think he is the most desperate on the list, my most notable candidates being pig wraith and clown, and of the 3 i feel that clown has the harshest time dealing with everything, his power being far from amazing to begin with, and aldo a cool concept on paper, in practice, a killer that can't keep up with a survivor or end the chase out right, usually an insta down, already has a massive disadvantage, and as it stands, clown may as well not have a power altogether considering how limited it is on the first place, even if performed perfectly, we are seeing around 2 or 3 seconds off of a chase which is far from ideal for a killer that has no potential to get an early hit, movility or reliable access to down that isn't by pure chase

  • i just love the beauty of a finisher in which the victim puts on some effort for a final struggle, specially when they put up a decent enough fight, i got the feeling that the vast mayority of killers have a mori in which they finish of the surivor with overwhelming force and/or the survivor just kind of goes along with it for no aparent reason

  • So, i used to play around 3 years ago, and stopped playing 2 years ago, i wanted to come back like a week or 2 ago, and i was having fun then this happens, and i genuinely have no idea why they did it on the first place, and went ahead considering how easy is to notice that the auras are pretty much non existent now, specially true for ormond, for whatever reason, i can't think of anything good to say and i remember saying out loud after i noticed it on the first much "what? why?". while playing killer, if you straight up can't even see the gens on the other side of the map or while playing as a survivor see downed or hooked survivors or even worse, think about taking any aura reliant perk/killer/add-on, there is definitely something wrong, and from what i've read this is a potential dealbreaker for anyone that has any sort of sight impairment to add a cherry on top (80% killer/ 20% survivor)