Avatar

LUVS2SPWGE

LUVS2SPWGE

About

Username
LUVS2SPWGE
Joined
Visits
8
Last Active

Comments

  • Yeah, with the tier 2 buffer missing, survivors now having no stalk cap, and him being able to switch between tier 1/2 at will, he can pop it super quickly, and get easy instadowns within the first few minutes.

  • @Philscooper said:

    we havent had time to really adjust to him yet to really see if that is busted or not.

    i also dont really see this as a problem since you got 20 pallets everywhere to throw or protect yourself from him.

    people complained about the death of thombstone and how he didnt get compensated or something similar, well now he got stronger without it.

    the only thing i hate is his stalk, while undetectable and getting punished for it,
    but thats something you legitmately cant control,
    besides adding haste to the survivor you stalked when chasing them so you dont just drop a tier-3 on a survivor you havent stalked all game when they did their job hiding away from you.
    thats all i really want,
    i shouldnt have to get thrown under the bus just because the sable is too oblivious to check her surroundings.
    if she ######### up, punish her, not the others who know how to play the game against him.

    Agreed, all in all I don’t miss tombstone at all, as fun as it was to play with, it totally sucked for survivors. I’m liking the rework, but this buff seems a bit much. Even as someone who plays myers, I’m getting hits with slaughtering strike that I feel like I should have missed.

    I think the speed changes were really nice, Myers always felt sluggish, but this seems like too far on the other extreme, where if he pops tier 3 in a chase, he’s basically guaranteed a down, because he gets basekit 115%, and his slaughtering strike just makes him even faster, especially with it being available every 4 seconds. I think some of the changes were needed, but now once he hits tier 3, he just feels like an unstoppable wrecking ball with little counterplay.