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LOVeMe

LOVeMe

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LOVeMe
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  • it's truly shameful that so much time has passed and yet there has been no progress.

  • 1741765811.jpg

    This bug seems to occur quite frequently.

    Can't say much since it's not my picture.

  • https://streamable.com/6p6mte

    WITHOUT PERKS - 1 bloodlust loss

    https://streamable.com/m9xrss

    WITH Enduring (decreased stun duration)- no bloodlust loss


    https://streamable.com/wtmdr8

    WITH Dark Arrogance (increased stun duration) - 2 bloodlust loss

    reuploaded

  • Additionally, I am not demanding the removal of ANON. I am simply asking for the opportunity to avoid ANON because there is overwhelming evidence that hackers are abusing it. My community and I have provided more than enough proof of this. Please do not distort my argument.

    And to those who defend hackers abusing ANON without any logical or rational basis despite the overwhelming evidence—birds of a feather flock together.😁

  • @Aven_Fallen

    In the first video, you can see Slug using a speed hack to move. In the second video, Slug heals himself while in the Slug state. In the third video, you can see an unnatural phenomenon where Ada becomes unable to move after being attacked by the hacker Spirit. You are leaving negative comments without even properly checking the videos.

  • I will provide you with a link to check the videos. just scroll down—you will find three videos. This is a typical anonymous HvH match, and on the "Asia" server, we have to go through this experience countless times.

    https://gall.dcinside.com/mgallery/board/view/?id=dbd&no=2389100

  • @ReverseVelocity said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3551706#Comment_3551706

    The issue is that Group A and C cannot share a lobby. This creates a disproportionate effect towards both Group A and C based on how many players are in either, as if a lobby as a player from Group C in it, no player from Group A can enter the lobby even if they are a good fit for the matchmaking, and vice versa.

    This disproportionate effect would be forced onto Group A players, as both sides would suffer from the same thing, however the Group C players would have chosen to exclude themselves from matching with Group A players . The Group A players would have done no such thing, which is unfair.

    Also, it would end up affecting the Group B users too. Since Groups A and C are mutually exclusive, only one of them would be available at most in one lobby. This essentially cuts off at least one chunk of the playerbase to EVERYONE at one time.

    The pebble analogy falls apart when you consider that you don't really have a good reason to separate players from each other. If an Anonymous Mode player is either cheating or harrassing you in the endgame chat, or breaking any of the game rules in some sort of way, then they are just as reportable as any other player. If anything, the introduction of Anonymous Mode caused BHVR to streamline their report process and make it easier.

    Not wanting to play against Anonymous Mode users is primarily a perception issue. They are not unreportable, and if they break game rules they can still be banned. Even if they aren't in Anonymous Mode, cheaters can and will change their profiles regularly to avoid suspicion. Filtering out users from these groups doesn't really accomplish anything in the end. Cheaters will still cheat and people will still be mean. It will only degrade the quality and speed of the matchmaking by restricting the pool for no reason.

    Thank you for your response. I was quite surprised by your comment. I don't intend to disregard your opinion, but I will continue to provide explanations to support my argument.

    You are talking as if someone is forcing anonymous mode upon others, which is not the case at all! It's purely a matter of personal choice. Therefore, your argument lacks any persuasive power. The word 'unfair' is an inappropriate choice.

    You mentioned that AVOID ANON mode would create an imbalance, but that's not true at all. As I mentioned, they both share the largest group, B. It's like eagles🦅 living in the sky and wolves🐺 on the ground, but they can both drink from the same river!🏞️

    Furthermore, you mentioned that the relationship between Group A and Group C affects Group B, but this is a seriously biased way of thinking. Every DBD player's primary goal is quick matchmaking. It's not about creating lobbies where one player from Group A and one player from Group C are included.

    You seem to have a misconception that the necessity of the [AVOID ANON] mode is solely due to cheaters. While it may be one of the reasons, it's not the whole story. I strongly agree that cheaters and anonymous users are separate issues. However, it's also a fact that non-anonymous cheaters exist, but many cheaters do indeed exploit the anonymous mode. Do you really think it's 'fair' for someone's choice of anonymity to cause harm to others?

    In my opinion, it seems that you may not fully accept the fact that there are players who reject anonymous users. Perhaps this could be due to differences in our gaming environments. We play on different servers and live in different countries. Just as I respect the necessity of anonymous mode, please also consider respecting the existence of players who reject anonymous users.

  • @ReverseVelocity , @Emeal

    Thanks friends, I have read both of your comments carefully. Since you both share many points of view, I will respond simultaneously. I respect your opinions, but I still believe that [AVOID ANON] mode is necessary.

    I have expertise in handling statistics and data, and I would like to provide further explanation.(as a Korean, I place a great emphasis on politeness and manners. Please consider my words to be as polite as possible within my knowledge. If there are any expressions that could be interpreted as insulting or sarcastic by native English speakers, I apologize in advance.😞)

    First, you are trapped in circular reasoning. Your argument can be summarized as 'AVOID ANON will delay matchmaking because AVOID ANON delays matchmaking.' You fail to explain how [AVOD ANON] actually delays matchmaking in reality, and you are making an inappropriate conclusion based on amphibology, leading to an irrelevant conclusion.

    In my opinion, you seem to have a lack of understanding when it comes to matchmaking and MMR. Additionally, you appear to misunderstand the concepts of population and sample, and you seem to be confusing causality.


    We can categorize all DBD users into three groups with different opinions on ANON mode.

    Group A consists of anonymous users who desire anonymity and are willing to play with other anonymous users since they themselves value anonymity.

    Group B includes non-anonymous users who are comfortable playing with anonymous users.

    Group C strongly rejects anonymity and refuses to play with anonymous users altogether.

    However, this fact does not mean that Group B is compelled to reject or be forced into matching with either Group A or C. There exists a significant gray area between A and C, and this gray area is represented by Group B. I believe there would be no disagreement that Group B constitutes the majority of DBD users. Therefore, your argument that 'AVOID ANON MODE creates four completely blocked slots for anonymous users,' lacks persuasiveness.

    A and C won't meet each other (just making the process much more efficient), but similarly, they both end up sharing the largest group, B. Therefore, the argument that the AVOID ANON system narrows down the matchmaking pool is an argument from personal incredulity.


    Furthermore, dividing the people within the matchmaking pool into multiple groups does not in any way imply a decrease in the absolute number of the matchmaking pool. (Everything has a purpose.) Do you believe that the MMR system is causing significant delays in matchmaking? We must not forget the fact that the matchmaking system already matches five users selected based on MMR.

    Another justification for the necessity of AVOID ANON can be found in MMR. The DBD matchmaking system pairs five players with similar MMR. If 'Group A' users and 'Group C' users meet in the same lobby, and 'C' leaves, the remaining four players must wait aimlessly until another user with a similar or identical MMR as 'C' appears. Similarly, 'C,' who left, will be pushed down in the matchmaking queue, requiring longer waiting times. In both scenarios, the quality of the gaming experience can be significantly compromised.

    On the other hand, the 'AVOID ANON' mode fundamentally eliminates the situation where Group A and Group C meet in the same lobby and, by expanding matchmaking to the 'entire group,' paradoxically allows for faster matchmaking for both Group A and Group C.


    Imagine you're collecting 5 pebbles of the same size from a gravel field with white, gray, and black pebbles of varying sizes. You can't pick up white pebbles with black ones. Would it be quicker to randomly choose pebbles, discard the black ones, and then search for white pebbles of the same size, or simply skip the black ones and pick 5 pebbles of similar size from the white and gray ones?☺️

    Assigning responsibility for issues arising from anonymity to users who want to 'AVOID ANON' is a typical 'Ergo Decedo' style statement and represents a narrow-minded mindset that dismisses opinions different from one's own.

  • @ReverseVelocity said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3551472#Comment_3551472

    I don't think you understand how matchmaking works, less people in the matchmaking pool means more time spent looking for matches.

    If my words sound aggressive, I apologize. It's because of my limited English proficiency, and I hope you understand that I couldn't find the appropriate expression.


    However, it's you who doesn't understand the principles of matchmaking. Rejecting anonymous users does not in any way reduce the matchmaking pool, and even if it did, it wouldn't be a decisive factor in matchmaking times. Matchmaking times are primarily influenced by whether 'Survivors' and 'Killers' have a 4:1 ratio.

    If a player has to keep manually leaving a room because of unwanted anonymous users, this will actually result in delaying the matchmaking for anonymous users. Do you agree?

  • @Emeal said:

    Blocking anonymous people will definitely interrupt the queue, maybe you could try to report the cheaters like everyone else instead of asking for questionable ways to insulate you from cheaters. Cheaters is just a fact of modern gaming, and Im always ready to report it to bHVR. If you wish to leave games with anonymous people you can most certainly do it by leaving the lobby manually if you are unsure about players legitimacy in the lobby.

    Thank you for your opinion. However, your words doesn't make logical sense.

    Fundamentally, there is no significant difference between not encountering anonymous users at all and manually leaving a room after discovering an anonymous user. Instead, it would result in repetitive and unnecessary actions that would lower the quality of the player's experience.

    On the other hand, the [AVOID ANONYMOUS USER] feature can reduce matchmaking delays with unwanted anonymous users, benefiting both anonymous users and those who do not wish to be matched with them.