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LC123

LC123

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LC123
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  • @angrychuck said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4055020#Comment_4055020

    I'm sorry to say this but you've proven my point, double pallet loops like you've described are a 50/50 topic on whether or not they are strong. Personally I believe them to be fairly weak, but if you put the developers in charge of deciding what is strong and what isn't when everyone who plays this game has very different opinions on how it should be balanced.

    So you disagree with the pallets and the 2v8 part, but have not mentioned anything about the other 7 bulletpoints. Like I said in my post, my intention is not to make it stronger for killer, or stronger for survivors, but to encourage a healthier balance between the 2. The current meta is either genrush or get slammed for survivors, slug/tunnel or get slammed for killers. This is not healthy for the future of the game in my humble opinion. Would love to hear your(and others) thoughts on the remaining topics. This is a poll and a discussion forum, intended to bring BHVRs attention to the state of the game and possible ideas(which they could alter or expand upon) to change the feel of the game. And as for building the pallets and windows, this added time is the entire reason I suggested an extra hook state for survivors. And the fact that genrush is the meta and has been for years, is why I suggested 2 extra generators, and maybe slow them down via not letting more than 1 or 2 survivors on a generator at a time. 3 survivors on a single gen can pop it in 20 seconds. And that process can be repeated, the current record is less than 2 and a half minutes for all 5 gens, and the average time for a full gen squad is about 5 minutes for 5 gens. There are only a few killers that can create enough pressure to disrupt a team like this, slowdown perks or not.

  • @angrychuck said:

    I will always stand by the addition of 2v8 as a permanent mode being terrible. Not only does it ruin killer matchmaking times, it makes playing just the standard mode even harder. My other problem with this stems from the building of "god loops", having this implemented would mean bhvr would have to pick what is a god loop and what is not. Knowing bhvr and their current balance of this game that would not only be a terrible decision because weak loops might need to be built or certain maps may spawn in and have nearly no pallets (game). This would cause mass discourse in the community and is overall just bad design.

    There are known god loops, and there are procedurally generated loops. The god loops I refer to are static loops, like the killer shack pallet and window, and the stair pallets in RPD, for an example of just 2 of them. I am not calling for ProcGen loops to be effected by this, as these are often random. Another example, is the double pallet loops on Freddy Fasbears map, 1 of those pallets on each loop could be converted to a 15-20 second action to prepare initially. Thats a 30 foot straight line loop, it is far stronger than it should be, and there is like 6 or 8 of them on the map. I do see what you are saying about the 2v8 mode effecting queue times though, and I do not disagree with what you said, however a solution could be that if they do make it a permanent mode, they also add a 'quick match' option for both killer and survivor modes where the player could queue into either game mode, rather than specifying which one they want. Thus, if you are trying to play Classic mode and finding queue times to be too long, you could queue 'quick match' instead. Just a thought.